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107,049 Commits over 3,836 Days - 1.16cph!

6 Years Ago
NPC vis fallback immediate set; forced always visible + tiny opt Player vis fallback immediate set w/o visThink
6 Years Ago
[D11] Fix for bug#1022 reflected geometry
6 Years Ago
M249: materials fixed
6 Years Ago
Various FBX meta file auto upgrades to 2019.1
6 Years Ago
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
6 Years Ago
Upgraded DepthOfField to 2019.1
6 Years Ago
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
6 Years Ago
[D11][Tutorial] missing single player scene
6 Years Ago
[D11][Tutorial] merge from d11_console_version #34079
6 Years Ago
6 Years Ago
M249: new specular maps
6 Years Ago
M249: Converted metallness maps to specular, removed old maps no longer needed.
6 Years Ago
[D11] Quick hack to force the fog to stay at 0 whilst the scattering is disabled
6 Years Ago
[D11][UI] Added Options for local text chat muting for all players and altered individual muting. UI side of voice chat muting set up.
6 Years Ago
m249 fbx .meta change which should fix some odd shading skinners are seeing.
6 Years Ago
[D11] Geiger sounds should now be working again (screen FX still disabled)
6 Years Ago
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
6 Years Ago
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
6 Years Ago
Fixed some issues with skin unloading Added itemskinunload convar (currently disabled by default)
6 Years Ago
Only run skin reset / apply on entities that have a model (i.e. not held entities)
6 Years Ago
Tweaks and fixes to flares and lightGroupAtTime
6 Years Ago
Re-enabled mesh eviction
6 Years Ago
[D11] [Audio] Adds Putsons new loading loop
6 Years Ago
[D11] [Audio] Adds Putsons new loading loop
6 Years Ago
Updated M39 material to specular workflow (for skins)
6 Years Ago
[D11] Craft complete sfx on PS4/XB1 - fix for "Loading" displaying after cancelling sign in - compile fix
6 Years Ago
Scene backup. Related prefab changes.
6 Years Ago
Easter Basket model, world model and lods, materials etc
6 Years Ago
Unity 2019 fixes
6 Years Ago
Fix for using non-D11 Unity build
6 Years Ago
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6 Years Ago
[d11][Audio] Updated Gunshot template to have wide spread at close distance and 2D spatialisation at point blank
6 Years Ago
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6 Years Ago
6 Years Ago
[D11] latest for staff
6 Years Ago
[D11] Modifies modifier check for staff
6 Years Ago
[D11][Tutorial] merge
6 Years Ago
Skin unloading baseline
6 Years Ago
[D11] More null checks
6 Years Ago
6 Years Ago
[D11] Removes modifiers from gunshot
6 Years Ago
[D11] Removes modifiers from gunshot
6 Years Ago
[D11] Fix null modifiers reference
6 Years Ago
[D11] Fix null modifiers reference
6 Years Ago
[D11][Tutorial] Tutorial target now can only be knocked down from the front
6 Years Ago
6 Years Ago
[D11] [Audo] Removes custom spatial curve from gunshot prefab
6 Years Ago
[D11] [Audo] Removes custom spatial curve from gunshot prefab
6 Years Ago
3p relax anims for MGL