reporust_rebootcancel

107,043 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11][Tutorial] Modified triggers in cave and added null reference check
6 Years Ago
[D11][Tutorial] Reapplied spawn position fix on first spawn
6 Years Ago
#1336, #1348, #1247 + Changed 'Barbeque' to 'Barbecue' + new strings
6 Years Ago
[D11] Update translation key on 'sulfur ore' collectables
6 Years Ago
[D11] [UI] Handles no compounds/outposts existing in map (should fix disconnect RPC error OnRespawnInformation).
6 Years Ago
[D11] Updated LR300 recoil, and re-enabled the item/bulletcount display on the belt bar
6 Years Ago
[d11][Audio] Moved animal sound defs and created some new folders to make it easier to balance Animal 3D ranges.
6 Years Ago
rgba textures for both those weapons
6 Years Ago
translating M39 and L96 material over to Core\generic material shader - removed unused textures (ao & metallic)
6 Years Ago
[D11] [UI] "Outpost" button on death screen now respawns user to the first outpost created in the world (need to add functionality for choosing which outpost).
6 Years Ago
[d11][Audio] Added helicopter template files to manifest
6 Years Ago
[D11] Fixes " Left & Right not working on toggle settings in options menu."
6 Years Ago
Compound s2p. Basic bokeh blur texture for distance flares.
6 Years Ago
[D11] Fixes server compile errors
6 Years Ago
[D11] Fixes server compile errors
6 Years Ago
Don't render distance flares underground
6 Years Ago
[D11] [UI] removed the controller speaker option for voice chat output on xbox
6 Years Ago
[D11] [UI] capitalised dualshock
6 Years Ago
[D11][Tutorial] Tutorial actions now use GetTokenised for translations
6 Years Ago
[D11][Tutorial] Temporarily set tutorial to use generic game options UI
6 Years Ago
[D11] Lightpost Col added
6 Years Ago
[D11] Exported monuments with lightpost's in to update COL.
6 Years Ago
[D11] Popup buttons updated to match the new look of the rest of the buttons
6 Years Ago
Military Flamethrower, materials, lods, collision prefab setup
6 Years Ago
[D11] Adds delete spawn point fx
6 Years Ago
[D11] Adds delete spawn point fx
6 Years Ago
[D11] [UI] removed community hub and moved global stats and leaderboards options to the my rust page, removed rust feats button
6 Years Ago
[D11][UI] Fixes for Campfire text (and all other oven lootpanels)
6 Years Ago
[D11][Tutorial] Added tutorial localisation keys
6 Years Ago
[D11][Tutorial] Updated tutorial objects for tutorial cave and shelter, added helicopter flyby event
6 Years Ago
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
6 Years Ago
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
6 Years Ago
[D11] splits loading loop into a sting/nosting version
6 Years Ago
Fix for instanced meshes not being destroyed properly
6 Years Ago
Fix for gib rigid body mass and some small optimisations to the gib creation stuff.
6 Years Ago
Shelves can no longer be placed on top of each other
6 Years Ago
[D11] [UI] Fixed distance check for outpost on death respawn screen returning decimals and not being formatted.
6 Years Ago
#1289, #1343, #1239, #1244
6 Years Ago
mfm
6 Years Ago
[D11] Changed hacking device text string in locked crate prefab
6 Years Ago
Set the guide meshes for building blocks
6 Years Ago
Barricades now stack (10)
6 Years Ago
[D11] [UI] updated how the map controls
6 Years Ago
dropbox can now be repaired
6 Years Ago
Vending machine can no longer be placed through world layer
6 Years Ago
[D11] Shareplay blocking enabled/disabled - Changes to critical health controller vibration - Prevent unnecessary data saves
6 Years Ago
Shader stripping lightmap and built-in fog permutations (not needed for now)
6 Years Ago
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
6 Years Ago
udpated heli tracers
6 Years Ago
tracer improvements