reporust_rebootcancel

107,043 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
6 Years Ago
[d11][Audio] Optimised and Fixed Helicopter. Audio now behaves correctly over distance and uses half the number of assets.
6 Years Ago
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length
6 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
6 Years Ago
Vertex wind on awnings.
6 Years Ago
merge with main
6 Years Ago
[D11] Changed hacking device text string
6 Years Ago
[D11][UI] Replaced placeholder strings for options
6 Years Ago
[D11] Latest FE audio for putson
6 Years Ago
[D11] add client only checks around FE music
6 Years Ago
[D11][UI] fixes for horizontal scroll bars
6 Years Ago
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
6 Years Ago
[D11] [Tutorial] Tutorial map Updates
6 Years Ago
#1234, #1290, #1268 Text changes
6 Years Ago
Adds stinger asset
6 Years Ago
[D11] Compiler fix
6 Years Ago
[D11] Make FE sting trigger on first button press
6 Years Ago
[D11] [UI] fixed a wrong icon on the controls page, and removed the word credits from the playerinfo widget
6 Years Ago
[D11][UI] Updated Wrap Scroll to have a horizontal option and renamed variables to reflect this change. First pass implementation of purchase RustCredits Screen.
6 Years Ago
[D11][Tutorial] GUIDToObject now takes a bool so it knows if it should load the client or server prefab version
6 Years Ago
More dupe removal FML
6 Years Ago
[D11] Fixes server frontend music errors
6 Years Ago
[D11] Fixes server frontend music errors
6 Years Ago
Removed dupes from American English
6 Years Ago
Various
6 Years Ago
[D11] Adds music loading stinger jingle thing for putson
6 Years Ago
[D11] [UI] Added Outpost respawn logic (not yet hooked up).
6 Years Ago
[D11] latest audio fixes
6 Years Ago
[D11] new loading loop with prejingle stinger
6 Years Ago
backup excavator core
6 Years Ago
[D11] latest audio fixes
6 Years Ago
[D11] latest audio fixes
6 Years Ago
All remaining proplights distance fx prefabbed.
6 Years Ago
Removed a bunch of dupes from a bad merge
6 Years Ago
[D11] DTLS multiple peer connection support.
6 Years Ago
Unload certain large static prefabs after loading the map
6 Years Ago
[D11] Adds frontend music fades as per mr putsons request.
6 Years Ago
[D11] Update to UI Background
6 Years Ago
[D11] If a translation value is blank, display the key instead - and don't attempt to load the old translation files as they have been removed now
6 Years Ago
#1236, #1239, #1251, #1248 plus spelling sweep on both Real English and American English
6 Years Ago
[D11] adds frontend music
6 Years Ago
[D11] boxes of music call so it can silently fail if the class isnt instatiated
6 Years Ago
[D11] Fixes frontend music being replaced by game music in certain situations.
6 Years Ago
Fixes. File org.
6 Years Ago
More light fixture distance prefabbery. Fixed the edge clipping on flashlight_flare texture.
6 Years Ago
[D11][Tutorial] Tutorial gameobjects are now populated on pre-start stage
6 Years Ago
[D11][Tutorial] Added extra spawn handling for tutorial objects
6 Years Ago
[D11] [UI] removed d11 logo from player info widget
6 Years Ago
Super potato quality setting (test)
6 Years Ago
#1246 'Armor' changed to 'Armour' in real English loc file.