128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                - Added support for conditionals based on module exact match, rather than just module type.
- Added support for storage module sub-entities to be conditional themselves.
- Used the above new features to no longer show the dropbox or kick button if one taxi module is behind another.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Finished northwest terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard area.
Base height fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backup (broken base height)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from terrain_shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metallic version of ApplyTerrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard WIP
Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving to SampleTerrain methods.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP Satellite dish level refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added movieprops folder and tumbleweed prop for Paddy's trailer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Terrain shader includes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                hunger & tiredness
protobuf
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redesigned Airfield outdoors to make nicer road connections to rest of the map
Added some trail path connections to trainyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                 reduced wetness from rain
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Added wetness_rain and wetness_snow convars to adjust how wet players get
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Climate.GetThunder NRE fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 reduced range of bandit sentry
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication
Changed phone booth layer to world
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stables menu background video
 
                
                
                
                
                
             
         
        
            
            
            
                
                 added phone to compound sell orders
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Junkyard v2 & broken prefab fixes. WIP.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed typo in name field tooltip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed taxi module kick button not working when looked directly at from the seat of an armoured module. This required a refactor of CheckLookingAtVisible to find a shared vehicle base parent.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Icebergs & loot spawners along new north coast.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge TaxiModule -> Main. Removes the gap between modules when connecting a taxi module behind an armoured one.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from demo_toggle_nvg
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Approximate North<->Launch Site road tunnel blockout, pending final pieces.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some unused RPC's
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Created a boot icon. Now using it for the taxi module passenger button. Also fixed incongruous settings on joystick icon
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Update taxi module inventory icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roadsign pole colliders now match the actual thickness of the pole
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)