128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Splatting. UVMIX tiling improvements on rock & snow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated scripts that set shader globals
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed old music at stables
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                north pre-splat checkpoint
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                splitting drop box component
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                another horse dismount death fix, RIP Trausi
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed horse debug define
 
                
                
                
                
                
             
         
        
            
            
            
                
                potential fix for horses randomly killing people during random dismounts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Picking out various terrain extensions etc. from hdrp branch.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added IAISleep and implemented.
Added BaseSleepState.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                FetchTerrain shader method now returns metal / smoothness and occlusion.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added IAIEnergyBelow and implementation.
Added EnergyBelow event stuff.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Shadowfrax "midget" problem - shopkeeper position sinking below
S2P Stables_b
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pine tree materials, tweaked swamp and palm trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential packet flooding fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved Easter menu video into archive folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied Paddy "Phone booths for Stables" shelve
S2P Stables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refreshed Craggy Island to use the same workflow as the other new maps for concistency
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added debug.editorSelectInRange to select all entities in a range from the player in the editor for copy+pasting into a scene at edit time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now use Delete or Backspace to delete numbers in the phone dialler
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handset pick up/put down sfx will now play on all clients, not just the local player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked phone handle hand placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a tooltip to the name field on the phone dialler to explain that a phone is only public if it has a name
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed several issues with scrolling UI's in the Contacts and Directory views
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential telephone NRE fix when player dies mid-call
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from lefthanded_vms
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding old rocks back as a temporarily to help with hapis rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oak and douglas fir material fixes