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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [UI] Added static method for closing any active radial menus.
6 Years Ago
Add D11DynamicInstancing component to camera
6 Years Ago
Proper fix for impostor probe lighting (all platforms)
6 Years Ago
[D11] [UI] Interaction menus when hovering over objects in the world now correctly get hidden/disabled (previously didn't work for dropped world-entity objects).
6 Years Ago
[D11] [UI] adjusted the map UI to match the updated mockup
6 Years Ago
Disabled texture streaming debug text
6 Years Ago
Server compile fix
6 Years Ago
Merge with d11_console_version
6 Years Ago
Attempt at fixing intermittent impostor indirect lighting on vulkan
6 Years Ago
[D11] [UI] Adjusted selector visuals in radial menus. Adjusted blur size on radial menus. Fixed quick craft not having blur enabled. Added translations for thumbsticks.
6 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
6 Years Ago
Convert renderer/tree LODGrid components to LODGroup components, fixed billboard shaders
6 Years Ago
Added client.createtiming convar to log entity creation timings
6 Years Ago
[D11] [UI] Fixed toggle position animations not working. Removed some debug log messages.
6 Years Ago
Gather stats for plant skins and save out gibs as prefabs
6 Years Ago
[D11] [UI] Interactions will no longer work and action menus in-game for interacting with objects in the world will no longer appear when in "Build" mode (player has planner selected).
6 Years Ago
Fix for mesh collider pool transfer layer and tag
6 Years Ago
Fix building block changes for client+server mode
6 Years Ago
[D11] Add Packages to CreateClone.bat
6 Years Ago
[D11] Alert sfx on PS4 controller
6 Years Ago
[D11] DTLS Linux plugin added.
6 Years Ago
[D11] Log PlayFabId as hex on server and identify platform on server
6 Years Ago
[D11] DTLS Linux console test app.
6 Years Ago
[D11] DTLS Linux fixes for debug certificate handshake failure and broken logging, and server connection threads failing to start.
6 Years Ago
Ship spotlight flares actually work. Ship flare mat render queue doesn't conflict with window mats.
6 Years Ago
Ship cargohold light fixtures set to dynamic LOD.
6 Years Ago
Few things into shared bundle.
6 Years Ago
Remaining ship culls.
6 Years Ago
mfm
6 Years Ago
Lightcull bug repro.
6 Years Ago
Temporary removal of edit-only camera reload breaking underwater image effects in play mode
6 Years Ago
Merge from main
6 Years Ago
Fixed underwater shader broken by post opaque depth optimization
6 Years Ago
Optimized water interaction shader Fixed another interaction offset mismatch Added editor-only debug view for interactions Restricted interaction bounds to main camera
6 Years Ago
Part of vulkan impostor rendering fix
6 Years Ago
Fixed impostor rendering on vulkan
6 Years Ago
Reapplied 32409 + probex vulkan shader compile fix
6 Years Ago
Subtracting 32408
6 Years Ago
Subtracting 32409
6 Years Ago
Restored world reflections + support for unity's reflection pribes; updated shaders and sky dome reflection prefab Updated options scene w/ active world reflection option + removed (slow) from experimental section
6 Years Ago
Fixed interaction offset handling camera jumps Fixed interaction foam uv across different map sizes
6 Years Ago
Fixed interaction offset computed using the wrong camera
6 Years Ago
backup greybox
6 Years Ago
Work in progress making gibbable meshes non-readable
6 Years Ago
Added GameManager.IsTransformOnly
6 Years Ago
Added optional occludee root override to culling volume Added tooltips to culling volume properties Defaulted light occludee default culling volume visibility to false Updated scene to reflect changes to volumes (easier to use)
6 Years Ago
skin spelling mistake fix
6 Years Ago
Added gib.prefab
6 Years Ago
Use instanced rendering for the building blocks. Disabled the building placeholders. Detect some prefab types which can be grouped automatically, mostly just mesh colliders used by the building components. Added a GibbableAttribute so that building components don't have to duplicate that information in every single instance (this also improve pool reuse). Made Gibbables use a gib.prefab and made them poolable. Removed ConstructionSkin component and moved the logic into BuildingBlock.
6 Years Ago
Enabled instancing on building blocks & construction skins. Split out the 'movement' colliders from some of the skins to improve pool sharing.