134,057 Commits over 4,444 Days - 1.26cph!
merge from Desert_Military_bases
basic AI setup for military base a,b,c,d.
set mesh read/write on meshse needed for navmesh gen
Fixed a small gap in armored door double's hatch
merge from disable_halloween2021
merge from desert_military_bases
Fixed armored door inconsistent hatch LODs behaviour
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo
MLRS sounds (few bits still WIP)
MLRS lighting setup prefab pending final cabin model pass.
MLRS texture progress / Fixed minor issues with the FBX and bakes
Fixed bonkers AO map on wooden doors gibs
Fixed foundation.steps.stone wrong gibs assigned
Blocked double jump through gas station extension ceiling
Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
Fixed floating decor in water_well_a
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a
Fixed missing keypad on compound farming vending machine
Fixed a hole by Military tunnels mine entrance rocks
Fixed inaccurate shadow proxies of lighthouse
Lighthouse S2P
Updated carvable pumpkin to make it more obvious it requires wood as a fuel source
Phrases
Fixed missing NPC names in loot panels
Desert Military bases dwellings loot spawns (2)
Desert Military bases dwellings loot spawns
spawner prefab for normal crates - old style
Disable saving on MLRS sub-ents
Do less ray checks for projectiles that are heading upward (future hit pos calculation)
MLRS rocket gravity increase