reporust_rebootcancel

107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Fixed NRE in light occludee
6 Years Ago
Manifest
6 Years Ago
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
6 Years Ago
BuildAssetBundles tweaks
6 Years Ago
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
6 Years Ago
Jenkinsfile
6 Years Ago
Bundle assignments
6 Years Ago
Materials and shaders are in content.bundle
6 Years Ago
Culling volume stuff
6 Years Ago
Culling volume now adds collider to GO only if none exists (testing) Added light occludee interop w/ culling volume
6 Years Ago
skin approval
6 Years Ago
Added dynamic instancing system for building blocks etc
6 Years Ago
More.
6 Years Ago
old skin apaproval
6 Years Ago
Updated VFX manager (auto)
6 Years Ago
Fixes.
6 Years Ago
Final cargohold sans occlusion trigger zones.
6 Years Ago
[D11] [UI] Added radial menu inner selector for 1:1 analog visualisation.
6 Years Ago
[D11] Fix wonky header placement in the Control Settings page
6 Years Ago
This is no longer needed
6 Years Ago
[D11] [UI] adjusted the pending health colour
6 Years Ago
[D11] Update to the Options->ControlSettings menu, and changed the default for the Aim Power Curve. Also prevent the turn speed acceleration from kicking in when aiming down the sights of a weapon
6 Years Ago
[D11] [UI] adding player info widget to the main menu
6 Years Ago
[D11] [UI] Fixed secondary interaction and prevented objects with only two options from triggering the menu (more than 2 is the requirement for it to exist).
6 Years Ago
[D11] [UI] Fixed secondary interactions not working.
6 Years Ago
Fixes.
6 Years Ago
New ship interior.
6 Years Ago
[D11] [UI] Inverted all ui icon sprites to be white as default so we can actually tint them in unity. Adjusted animation logic so we can now check if any animations need to be played in pie menus. Removed new selection animation from pie build menu.
6 Years Ago
[D11] Added another audiosource for ps4 controller sfx
6 Years Ago
[D11][UI] Added map size and map seed to rent server. Clamp to 4k for now
6 Years Ago
[D11] Blueprints can now be studied as a world item, and display their correct name. World items now show stack size if they are not a single item, and fixed sizing issue on crosshair tooltips
6 Years Ago
merge from oilrig - access to previously made art assets needed on excavator
6 Years Ago
[D11] Adjustments to look-at-object detection
6 Years Ago
Bundles
6 Years Ago
[D11] [UI] Fixed radial menus opening when other UI screens are active. Added more checks to IsAnyBlockingUI() check.
6 Years Ago
[D11][Tutorial] Added examine pistol tutorial event
6 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
6 Years Ago
Removed ST scripts
6 Years Ago
backup greybox
6 Years Ago
[D11] Fixed issue with unit converter string
6 Years Ago
Fix for CompareObjects when enum values out of range
6 Years Ago
poolable group fixes
6 Years Ago
[D11] [UI] Cleaned up radial menu infos. Removed old references to original FacePunch Pie menu (hidden behind #defines and calls new logic instead). Deleted unused scripts. Removed original pie menu from scene file.
6 Years Ago
[D11][UI] Work bench ui skin selection menu
6 Years Ago
[D11] PS4 craft complete sfx on controller, now uses item specific sfx
6 Years Ago
[D11] [Tutorial] Update to start cave
6 Years Ago
[D11][Tutorial] Added examine held entity tutorial action
6 Years Ago
[D11] Don't use capsule cast for looking-at-object detection if holding hammer - allow more precision for upgrading
6 Years Ago
[D11] Linux version of DTLS native plugin.
6 Years Ago
[D11] [Tutorial] Terrain Changes