134,972 Commits over 4,444 Days - 1.27cph!
Shoreline foam placement.
Better list name when transferring player loot
Fixed vehicleDismountHoldTime rename from earlier
Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
Rename global.dismountHoldTime to global.vehicleDismountHoldTime
Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
Fixed research bench panel preventing researching an item once it's been researched
Better desert splat technique
updated ik targets on hands to reduce broken wrists
updated passenger shooting anim
Merge from LoadMapFile (editor only)
set passenger seat to use new pose, adjusted mount offset
Improved snowmobile stability
Front ski suspension calculation even more better. No more clipping into the ground
Reduce snowmobile power, it was intense
Wheels animating correctly in the Tomaha treads
Improved tread suspension code
Tomaha rear suspension visuals
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Fixed modular car suspension
retro snowmobile - added 360 shooting specific anim, updated player animator, added snowmobile driving and passenger mountpose enum, updated seat prefab to use new pose
Ski suspension faster updates
Finally got snowmobile ski suspension perfect, but broke modular car suspension
Switch driving pose for Alex (will break compilation for everyone else)
New prefab variant for Tomaha passenger seat
Front ski suspension extension values now working (almost) correctly
Fix compile error when not in Client + Server
Ski piston animation code