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107,031 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Scene
6 Years Ago
Various miltunnel fixes & optimisations.
6 Years Ago
Cherry picked 32542, 32545, 32546 from oil_rig/cull_debug
6 Years Ago
Toggled IsDynamic on all cargoship lights; updated prefab
6 Years Ago
Added IsDynamic toggle to lightoccludee; currently only disables culling via occlusion
6 Years Ago
Cleanup.
6 Years Ago
Preliminary light culling added to the mil tunnels. Fixed broken flares in the mil tunnels. Cloning vat fx improvements. Fixed fumes & sparks in tunnels.
6 Years Ago
Removed light component hard requirement from light occludee
6 Years Ago
[D11] Changing sorting on Door KeyCode actions (So that Lock/Unlock are ahead of ChangeCode)
6 Years Ago
[D11][Tutorial] Tutorial objectives is now it's own class/gameobject, removed title and changed sub text colour, updated tutorial events
6 Years Ago
Changed instancing variant stripping to keep all
6 Years Ago
Addd Tools/Textures/Texture Array Creator
6 Years Ago
[D11][UI] Added more information to the sleeping player stats screen
6 Years Ago
[D11] [UI] changed the health bar to be green while you're attacking an creature but not while it's an object
6 Years Ago
[D11] Autosprint enabled for noclip, Auto-reload if ammo unloaded
6 Years Ago
Updated neutral_dungeon_lighting prefab
6 Years Ago
Enabled instancing path for deferred mesh decals (testing)
6 Years Ago
Disabled the shimmer on hobobarrel_static.
6 Years Ago
Moved some mats away from the decal shader.
6 Years Ago
Fixed broken deferred mesh decals Fixed indirect light flickering on deferred mesh decals Removed unnecessary options from deferred mesh decal shaders to speed up compilation
6 Years Ago
[D11] Item quick actions on multiple items are now sorted after being combined, rather than only per item (eg with a door and a keylock together). Removed Photo Mode buttons, and added a small delay to popups opening. LookAtTooltip now updates when secondary actions are performed.
6 Years Ago
[D11][UI][#792] Fixed issue with splitting stacks inside gambling wheel
6 Years Ago
Removed non MRT blending fallback paths
6 Years Ago
[D11][UI][#935] Added navigation options for empty weapon attachment slots and fixed crash when attempting to remove an empty weapon slot
6 Years Ago
[D11][UI][#902][#928] Moved to sleepingbag popup definitions to popupsystem to avoid issues with sleeping bags
6 Years Ago
[D11] [UI] Fixed missing method in PlayerCorpseStatPanel
6 Years Ago
[D11] [UI] Fixed soft lock when opening in-game options menu with corpse player stats page open. Fixed certain menus forcing the player to stand up when being opened.
6 Years Ago
For Diogo
6 Years Ago
merge from heavyscientist
6 Years Ago
ch47 landing behavior fixed ch47 LOD3 having wrong material indicies
6 Years Ago
Added wave displacement option to core/foliage Added overgrowth_floating material Split water shader library into a few more parts
6 Years Ago
Ship style2 deck fixes.
6 Years Ago
[D11][Tutorial] Fix for helicopter bullets not hitting player, finished and cleaned up craft pistol objective
6 Years Ago
Ship exhaust. Ship style2 deck lighting/fx WIP.
6 Years Ago
[D11] [UI] fixed some PS4 only define problems with the new UIHUD
6 Years Ago
[D11] [UI] took out a failing namespace
6 Years Ago
[D11] [UI] adjusted how hiding the HUD works so that we can exclude certain items in certain situations (like the chat panel while the quick chat is open)
6 Years Ago
[D11] [Tutorial] Map Updates
6 Years Ago
LOD switch crossfading - initial commit (on Imposter level only for now)
6 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
6 Years Ago
Exclude standard assets from FileSystem_Warmup
6 Years Ago
Cargoship exhaust fx. Fixed some ship mats that weren't GPU instanced.
6 Years Ago
Jenkinsfile
6 Years Ago
[D11] DTLS network API send implemented.
6 Years Ago
[D11] Fix for XRSettings error on xb1
6 Years Ago
[D11][#947][#949] Fixed crash with upgrade pie menu
6 Years Ago
[D11] MorphCache optimization, now baked out from asset fiddler menu instead of at runtime
6 Years Ago
[D11] Fix some partially broken references within the hairset data, seems like a Unity bug as the reference don't appear broken but AssetDatabase API calls on them fail, and note how the actual model within the fbx isn't properly picked out in the Project view. and .
6 Years Ago
EAC SDK rollback
6 Years Ago
[D11][UI] Added open player stats option to sleeping players. Fixed issue where the stats option was offered for dead npc