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107,030 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
6 Years Ago
Backup
6 Years Ago
Cherry picked 31691
6 Years Ago
Fix for quality/player settings
6 Years Ago
More client/render guards
6 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
6 Years Ago
Awful workaround for flyhack false positive from certain palms
6 Years Ago
Subtracting 31686 to prevent insanity
6 Years Ago
Create directories if they're missing during prefab build
6 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
6 Years Ago
Added 4k map save file
6 Years Ago
Merge from streaming branch
6 Years Ago
Cherry picked 31682
6 Years Ago
Fixed client/render errors and warnings on headless server
6 Years Ago
Adjusted clutter palm culling distance
6 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
6 Years Ago
Decomposed monument & other "SceneToPrefab" prefabs
6 Years Ago
[D11] Mem profile fixes
6 Years Ago
[D11][TUTORIAL] Implemented objective 8, tweaked tutorial triggers, updated prefabs
6 Years Ago
[D11] [UI] Fixed accidentally forgetting to call the delay timer.
6 Years Ago
Added D11_WORLD_SPAWN define to make it easy to turn off if it breaks everything
6 Years Ago
[D11] [Tutorial] Crate replaced with Large wooden Box
6 Years Ago
[D11] [UI] Added spam-prevention to quick chat wheel. Players can now only send up to 5 messages every 3 seconds before further messages are suppressed temporarily.
6 Years Ago
Updated metas with asset bundles
6 Years Ago
Updated game manifest
6 Years Ago
Fall back to non-preprocessed prefabs if file is missing
6 Years Ago
Server fix
6 Years Ago
Merge from new_palm_trees
6 Years Ago
Merge from military_tunnel_lighting_merge
6 Years Ago
Merged from d11_console_version
6 Years Ago
[D11] More PlayFab stats
6 Years Ago
scale values
6 Years Ago
trees density tweaks
6 Years Ago
more work
6 Years Ago
[D11] [Tutorial] Fix for cave collision, Rust Logo material
6 Years Ago
Added prefabs for dynamic monument spawning
6 Years Ago
Catch an error about disabled animators a bit earlier to reduce spam
6 Years Ago
Enable "reuse collision callbacks" on physics
6 Years Ago
enable vsync
6 Years Ago
Fix bug in D11WorldSpawn, add it to lod.prefab and initialise it from WorldSetup
6 Years Ago
oasis undergrowth color tweaks
6 Years Ago
Tweaks to trees for tree minigame
6 Years Ago
[D11] Show WIP popup when clicking on 'Join Server' button in MyGames, as functionality is currently broken
6 Years Ago
[D11] [UI] Player slot initially sets to first slot index when entering game, ensuring the first item is equipped and the slot starts highlighted.
6 Years Ago
Added some ladder prefab variants
6 Years Ago
Added WorldSpaceGrid.CircleIntersectCell
6 Years Ago
Changed BuildPrefabs to use SaveAsPrefabAsset instead of copying files around
6 Years Ago
Ensure world prefabs spawn in when player spawns
6 Years Ago
Turn off LODs when RendererLOD is disabled
6 Years Ago
[D11][UI] Increased gap between navigation bar options