128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                merge from Monument_Boat_Shop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered kayak colliders for better foot placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▌▇▉ ▍▍▇ ▄▄▅██▊▋▍▄▊█▌▊ ▌▍▉▅▊▇ ▍▋ ▉▉▊▍▊▄▌ ▌▆▆ ▊▊█▍▌ ▆▊▄▅▊ █▉ ▆▇▊▋█▍ ▇▅▍▊ ▄▊ █▉▉█▌▊▌▅▋▇ ▋▆▅ ▍▅▇▉▉▅ ▆▆▄▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▆█▍▊▆ ▄▇ ▌▇▊▌▄▊ ▇▋▅ ██▄▇▇▊ ▌▍▇ ▊▊▅▍ ▌▅▅▉▇▋▆▌▍▉
▄▍▌▊ ▅▍▇▅ █▆▆ ▇▌▆▇▌ ▊▊▍▆▉▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Road signs are now LootContainers, drop 1 metal pipe and 1 "road signs"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove road signs from my test map
 
                
                
                
                
                
             
         
        
            
            
            
                
                IndividualSpawner now uses the existing SpawnGroup system via SpawnHandler
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▆▉██ ▅▍▌▍▋▉ █▆▍█
▇▆▄▆▇ █▊█ █▇▌ "▊▇▆▇▆ ▆▇" █▌██ ▅▋ ▉▊ ▍▌▌█ ▋▍▄▌ ▆█▅ ▌▌▍▍▋▅ ▅▊█▉ ▊▊ ▉▆▄ ▌▅▍▍ ▅▇▊▊█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the storage monitor providing information even when it's not powered
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move roadsigns to the props folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speculative NRE fixes for Gibs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added scuba gear and kayak sales to the boat vendor
reduced nobuild zone around boat vendor
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted boat spawn position
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed motorboat/rhib spawns, added rhib to boat vendor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixing edge case where fishing village would still spawn right next to large cliff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab Fishing villages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extended stairs at fishing villages to account for procmap variation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Junkyard is allowed to spawn in tier 0
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from animator_optimization
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                ▍█▊▄▍ ▌█▌ ▆▋█▍▊▇█▊ ▊██▋█▇▇ ▍▇▉▌▋▍▅ ▅▇ ▇▊▇ ▅▉▊▊▉ ▊▊ ▊█▊▇▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument)
Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter)
Disabled placement next to large cliffs on fishing villages and harbors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Marge from canoe (craftable kayak + paddle fixes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust various components to new model
Removed overrides from gibs
Item tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation and scale for kayak and gibs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from door_controller_tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added support for the kayak to modify the mount pose while not holding a paddle
Adjusted mount positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Realigned kayak model to line up with model import
Removed inWater checks, they're not needed since we're placing on water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge FixGlassMaterial -> Main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make glass pane actions client-side only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear damage decals on car modules if the car reaches full health from repairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't display paddle on back while holstered
Fixed orientation of paddle when thrown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable decals on repair hammer hits. Don't visibly break things that we're repairing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove glass crack hit decals when glass breaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move DebugUtil methods into DebugEx