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134,291 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Mountain splat experiments Additional terrain tools
5 Years Ago
Fixed ore node sparkles occasionally appearing in the air away from the node
5 Years Ago
Reduce MLRS functions when aiming module isn't inserted
5 Years Ago
Don't allow the MLRS to cheat and calculate super low rocket velocities to target below minimum range
5 Years Ago
MLRS rocket power bar UI
5 Years Ago
Removed isLoadingSave check from EntityFuelSystem
5 Years Ago
Change hurt trigger on deployable elevator lift to a Crush Trigger to prevent damaging players standing on elevator lift (same setup as static elevator lift)
5 Years Ago
Cherrypick 65550 (don't show too close to monument error if not actually close to a monument)
5 Years Ago
Fixed remaining mesh seam issues. Fixed some shoreline effects.
5 Years Ago
Minor edits
5 Years Ago
Stop player inventory opening up for a frame in demos when a player loots another player
5 Years Ago
`fixcars` now works on MLRS; fills aiming module and rockets.
5 Years Ago
Merge CoseRangeTest -> DMb
5 Years Ago
Move GetAimToTarget, make it available on the client
5 Years Ago
MLRS now supports firing rockets are variable velocity in order to hit targets at any distance. MLRS now allows setting min and max range directly instead of basing it on rocket velocity and firing angle range alone. Refactored network data to better support the new system. Also reduced total data sent: One Vector3 now sets the MLRS' horizontal rotation, vertical rotation, and projectile speed on the client.
5 Years Ago
WIP experimentation with slower rockets for close range targets
5 Years Ago
Verify that we're in a monument prevent building volume before printing the closest monument name in the error (fall back to the old error in this case)
5 Years Ago
Reduce max MLRS angle to 60 degrees to work with the final model. This creates a large untargetable area around the MLRS - will deal with that next.
5 Years Ago
Merge Main -> DMb
5 Years Ago
Possible IconSkinPicker.OnSearchFilterChanged NRE fix
5 Years Ago
cherrypicking 65378 - Possible fix for NVG over saturation at night
5 Years Ago
Splatting progress
5 Years Ago
NW splat backup
5 Years Ago
Testing calculations for physics.
5 Years Ago
Allow hot air balloon override cargoship parenting
5 Years Ago
attacking sharks no longer flags the player as hostile
5 Years Ago
Merge ArrowCamperFix -> Main
5 Years Ago
Also the locker
5 Years Ago
Update BBQ CamperModule too
5 Years Ago
Totally delete the storage on modular_car_camper_storage just to be sure (it was already disabled)
5 Years Ago
Moved five Deployed-layer colliders on the camper to Vehicle Detailed
5 Years Ago
Fixed bottom of the screen sleeping bag button not correctly unlocking after the cooldown elapses (the map icon was unaffected)
5 Years Ago
Increase scroll speed of player list in admin UI Don't show player info with placeholder data if allowAdminUI is false
5 Years Ago
Commit the LootPanel NRE fix in Desert_Military_bases instead
5 Years Ago
merge from ModuleCarDoubleUps
5 Years Ago
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5 Years Ago
Camper module storage items now drop in the world when the module is destroyed (locker, storage box and bbq)
5 Years Ago
merge from mission_hotfixes
5 Years Ago
network++ save++
5 Years Ago
merge from Desert_Military_bases
5 Years Ago
bump up military bases to high priority
5 Years Ago
merge from main
5 Years Ago
phrases to be sure
5 Years Ago
text fixes
5 Years Ago
Dirt mounds LODs, eliminated holes between lod stages Camo fabric awnings wind material setup and vertex alpha control Other small fixes
5 Years Ago
Add mass from a new module before TrySyncModuleInventory, in case the sync fails and the module is removed, which always removes its mass.
5 Years Ago
- Increased MAX_RENDERERS_PER_LOD from 135 to 255. Can cause an NRE if we go over the limit. - Refactored module entity adding to some extent. The inventory is now more thorough in checking for mismatches between an entity and its associated item. Multiple entities in the same slot will have all but one rejected and destroyed. Code and comments also make more sense for the more recent system where the ModuleContainer items aren't ever saved.
5 Years Ago
Auto focus text box in assign to friend UI (bags and turrets) Focuses text box after all keys are released so it doesn't spam the text box with the interact key
5 Years Ago
Add global.allowAdminUI replicated convar to disable access to the admin UI (not exposed in the admin UI, will need to use the console)
5 Years Ago
Moved the camper prefab position to zero