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134,028 Commits over 4,293 Days - 1.30cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Merge main -> random_opt_2
5 Years Ago
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
5 Years Ago
Updated supermarket roadsign (although it's unused (disabled) anyway)
5 Years Ago
Checked over roadsign prefabs in monuments after merges may have stomped them. Fixed some or all roadsigns on: powerplant military_tunnel_1 radtown_small_3 HapisIsland Checked and already looked good: junkyard compound airwolf_compound water_well_a water_well_b water_well_c water_well_d water_well_e fishing_village_a military_tunnel_hapis
5 Years Ago
removed old gestures, added full body anim test
5 Years Ago
Updates to gesture intro/outro curves, changed duration length on wave.asset
5 Years Ago
skin approval
5 Years Ago
baseline
5 Years Ago
small rock clutter is smaller and culls sooner
5 Years Ago
reworked military tunnels level to include tunnels entrance station
5 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
5 Years Ago
reworked water treatment plant level to include tunnels entrance station
5 Years Ago
reworked powerplant level to include tunnels entrance station
5 Years Ago
static prop version of the workcart for monuments
5 Years Ago
updated small rocks snow material
5 Years Ago
Particle accum layer fix
5 Years Ago
updated small rocks snow material, test zoo scene
5 Years Ago
Particle layer fix
5 Years Ago
updated small rocks snow material
5 Years Ago
reworked airfield level to include tunnels entrance station
5 Years Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
5 Years Ago
Applied slow moving footstep sound fix
5 Years Ago
Removed a couple of new unused HumanNPC functions from merge, now that I've verified they're not used.
5 Years Ago
GetBestRoamPoint merge/changes /refactor
5 Years Ago
wip post merge cleanup/refactor
5 Years Ago
brick planters prefab variants
5 Years Ago
reworked trainyard level to include tunnels entrance station
5 Years Ago
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
5 Years Ago
reworked compound level to include tunnels entrance station
5 Years Ago
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5 Years Ago
Removed rear fallout PreventMovment volume on workcart
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
5 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
5 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Revert friendly anim changes (but keeping loop support)
5 Years Ago
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5 Years Ago
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
5 Years Ago
Changed projectile inherited velocity on work cart from 100% to 50%
5 Years Ago
Proc map spawn settings for arid grass
5 Years Ago
5 Years Ago
Physics material farm
5 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs