reporust_rebootcancel

107,030 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11][TUTORIAL] Fix for issue #702, floating boats due to colliders not being ignored
6 Years Ago
Schedule immediate garbage collection if buffer is at 50% and GC is enabled Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
6 Years Ago
Motorrowboat reset
6 Years Ago
[D11] Fixed some issues with Popup hints & WIP for Customising a Server from Server Admin
6 Years Ago
Merge from main
6 Years Ago
Disabled interaction displacement for now
6 Years Ago
[D11] [UI] Fixed tooltips having incorrect visuals. Leaderboard changes for upcoming support for player stat panel. Translation support for spam warning message in quick chat wheel.
6 Years Ago
Finished client-side texture optimizations
6 Years Ago
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
6 Years Ago
[D11] [UI] removed Wwise from the trademarks screen
6 Years Ago
[D11][UI] Loot corpse is now the left hand option when hovering over a corpse
6 Years Ago
[D11] Add a call for Jordan to get the player stats of a player
6 Years Ago
[D11] we should be using CoroutineEx.waitForEndOfFrame where possible to avoid garbage generation. Even if it's only on UI menus, it will bring about the need for garbage collection sooner which might happen during gameplay.
6 Years Ago
[D11][UI] Define Fix
6 Years Ago
[D11][UI] Created static method to convert distance and temperature to imperial values
6 Years Ago
[D11] reduce the EntityLink pool size - we had cut it in half already but it had been reduced even further on the main branch, so no need for a D11_CONSOLE_PORT exception here. Bit of a memory saving and fractional bootup speed increase with a smaller pool to fill.
6 Years Ago
Removed build debugging again
6 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
6 Years Ago
merge from Cleanup_ST
6 Years Ago
Updated palm clutter prefabs
6 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
6 Years Ago
Hapis tweaks
6 Years Ago
tweaks to collectable and material
6 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch
6 Years Ago
Refreshed all hemp impostor assets
6 Years Ago
removing old hemp art
6 Years Ago
phrases
6 Years Ago
hemp entity stages check
6 Years Ago
[D11][UI] Weapon modification panel Updated to new controls
6 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
6 Years Ago
merge from 28558@new_plants
6 Years Ago
removing ST trees
6 Years Ago
namespace
6 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
6 Years Ago
Build debugging
6 Years Ago
Merge from save174
6 Years Ago
Network++ Save++
6 Years Ago
Merge from main
6 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
6 Years Ago
Backup. Light spinner controller LOD fix.
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
complete rewrite of detonator/pager entities
6 Years Ago
Missing file.
6 Years Ago
More
6 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
6 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
6 Years Ago
Rolling back eac_hashtool to 30746
6 Years Ago
Rolling back eac_hashtool 30746