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134,197 Commits over 4,444 Days - 1.26cph!

5 Years Ago
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #64335 never took effect crawlingminimumhealth and crawlingmaximumhealth no longer saved
5 Years Ago
Merge from main
5 Years Ago
Sprite animator fix
5 Years Ago
more mission objectives
5 Years Ago
fixed navmesh r/w errors on stinky_petes_sign
5 Years Ago
Added more additional requested prefabs for map makers
5 Years Ago
Adding missing / requested map maker spawners
5 Years Ago
Spread out underwater labs even more
5 Years Ago
network++ save++
5 Years Ago
Fixed floating crates in airfield hanger S2P Airfield
5 Years Ago
More cliffs. Cliffs for days. Years.
5 Years Ago
Fishing vendor moved newly dressed store S2P fishing villages
5 Years Ago
Messing with ocean camera clip rendering.
5 Years Ago
merge from main
5 Years Ago
merge from save216
5 Years Ago
More death screen button changes
5 Years Ago
A couple of fixes
5 Years Ago
Fixed prefab id on seat Added hand IK support to modular car seats
5 Years Ago
Things fall apart; the centre cannot hold; Some refactoring
5 Years Ago
Remove temporary timing checks
5 Years Ago
Oxygen UI work
5 Years Ago
Camper seats provide some comfort
5 Years Ago
More oxygen UI WIP
5 Years Ago
Slightly offset seating positions so feet don't overlap
5 Years Ago
Hide locker visuals, add two colliders running on the top of the camper to access the locker
5 Years Ago
WIP oxygen UI changes
5 Years Ago
Reposition oven based on camper layout (same technique as seats)
5 Years Ago
Lots of oxygen refactoring. Setting up a central place to get how much air if left and where it's coming from. This is all towards supporting a better UI.
5 Years Ago
Merge from main
5 Years Ago
West>Mid area cliffs & terrain
5 Years Ago
Area around Waste Management.
5 Years Ago
Nixed full screen wiggle because lerp bug Various other minor tweaks
5 Years Ago
Low oxygen full screen effect
5 Years Ago
West>Mid passage
5 Years Ago
always spawn AI around puzzle rooms
5 Years Ago
Removed blue and red card lab spawns
5 Years Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
5 Years Ago
Spread out underwater labs more Underwaterlab targetcount = 3
5 Years Ago
Torpedoes a little slower again, but not as slow as they were before
5 Years Ago
ChaseState look distance tweak
5 Years Ago
Let duo sub passenger look down a little more (for storage access/looking condescending)
5 Years Ago
Add a small light to the duo sub storage so that it's visible even when the sub is off.
5 Years Ago
merge from main
5 Years Ago
Merge from fishing
5 Years Ago
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
5 Years Ago
Merge from main
5 Years Ago
Fixed LOD warnings
5 Years Ago
Fixed module sub entities not spawning properly
5 Years Ago
Various fixes
5 Years Ago
Camper module now updates repositions seats based on conditionals