reporust_rebootcancel

107,026 Commits over 3,836 Days - 1.16cph!

6 Years Ago
merge into main
6 Years Ago
network++
6 Years Ago
downsized sirenlight textures
6 Years Ago
merge from main added flasher added sirenlight
6 Years Ago
sirenlight wip
6 Years Ago
rotated version of the siren light for helk
6 Years Ago
[D11][Audio] Finished Setting up Sound Defintions with new float volumes to match changes to mixer.
6 Years Ago
Native path optimization test
6 Years Ago
merge from main
6 Years Ago
HBHF sensor collider
6 Years Ago
Enabled gerstner shore attenuation; affects displacement Removed previous test rowboat test and updated proper instead
6 Years Ago
[D11] [UI] Fixed leaderboards toggle filters/shown not updating text on the navigation bar. Fixed leaderboards button not working.
6 Years Ago
[D11][Audio] Fixed issue with mixer exposing parameters that no longer existed.
6 Years Ago
[D11] Prevent planning commands from going through when any menu is open
6 Years Ago
Merge from main
6 Years Ago
[D11] Options menu is now available again from in-game, more WIP for MyGames
6 Years Ago
Added new rowboat wake test
6 Years Ago
[D11] [UI] Added community hub to correct screen with static buttons active and temporary dynamic buttons for testing purposes.
6 Years Ago
[D11][Audio] Mixer Updated to latest design, Sound Class mixer assignments set up
6 Years Ago
[D11] Proper compile guard
6 Years Ago
[D11] Support for first achievement on xb1 (Ex-hemp-lary)
6 Years Ago
[D11] chat wheel is now disabled when not open, removes some canvas updates and some animator updates
6 Years Ago
oilrig dressing backup
6 Years Ago
[D11][TUTORIAL] Added highlighting of food during find food objective
6 Years Ago
▉▅▅ ▉▋▄▌█▌▍ ▆▊▌ ▍▍▅█
6 Years Ago
[D11][UI] Server type selection menu added Added about server page Added placeholder rust credits screen
6 Years Ago
[D11] Server memory monitoring updates.
6 Years Ago
Undo exclude_renderers changes which are now unnecessary with Rob's changes to strip out unneeded shader LODs
6 Years Ago
Change foliage billboard shader back to use D11_INSTANCING_ON (although it doesn't seem to work but we're not using this code path atm anyway)
6 Years Ago
VFXManager.asset converted back to text (not sure how it ended up as binary)
6 Years Ago
Update quality settings for 2018.3 (adds asyncUploadPersistentBuffer)
6 Years Ago
Use native graphics jobs, enable vertex compression on all components and disable unity's static and dynamic batching
6 Years Ago
Disable renderer batching because it's incompatible with mesh streaming, requires readable meshes and uses lots of memory we can't afford
6 Years Ago
Added a null check in SoundDefintion.cs because it was causing problems during asset import sometimes
6 Years Ago
Removed 'log synchronous requests' because it doesn't actually work
6 Years Ago
Enable vertex compression and streaming on baked mesh assets such as those painted with vertex tools pro (monument interiors use these)
6 Years Ago
Fixes for switch.cs to respect requested target
6 Years Ago
Use release configuration for PS4 debug builds (but still enable script debugging)
6 Years Ago
scientists cover props
6 Years Ago
[D11] Compile fix
6 Years Ago
merge into main
6 Years Ago
typo phrases
6 Years Ago
Cherry picked 31098
6 Years Ago
Attempt at fixing refraction breaking w/ some backdrops; e.g. hobobarrel vs beam
6 Years Ago
siren light and airfield version for petur. prefab/materials and lods and col
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
protocol++
6 Years Ago
HFHB functionality
6 Years Ago
HBHFSensor