107,019 Commits over 3,836 Days - 1.16cph!
[D11][Tutorial] Alt Loading Screens Added
[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
Fixed sometimes getting fall damage when respawning (RUST-38)
[D11] Fixes for Close functions on a number of Main Menu pages
[D11] [UI] Hooked up leaderboards page to leaderboards button on Rust Pulse page.
[D11] [UI] Fixed dodgy merge on d11.json file.
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
[D11][Tutorial] Added some wood to make crafting objectives.
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[D11] Fixes to Carousel transitions & Background transitions - some early WIP prep for MyGames/MyServers
[D11] XBox One UDP encryption Release DLL.
[D11] UDP encryption implemented for XBox One. Disabled by default.
Stripped the old lighting for Pål
Blood Bag world model fbx, lods, prefab and col.
[D11][TUTORIAL] find food tutorial update
[D11][TUTORIAL] all tutorials enabled in the correct order
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
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[D11][TUTORIAL] Added text popups to find food tutorial.
Fixed deployable rotation via R key when deploying freely at an angle
Oilrig interior progress / LOD / COL
Correctly damage parent entity when explosive is attached to lock (RUST-243)
▋▇▌▉▋ ▉█▊▅ / ▌▋▅█▋▌ █▉▆▅ "▄▅▄▉ ▊█▍▇" ▍▋▆▊▄▌▄▍ (▋▌▅▅-▋█▅)
[D11] use a runtime check instead of a compile time check here
[Audio] Added new mixer structure for consoles.
Oilrig crane LODs, COLs, Prefabs
[D11] disable 2d physics shape generation on all sprites - this is a new addition to Unity for 2D games so we don't need it. Saves a tiny bit of memory, but something recommended in the Unity project review.
Adjusted evacuation pipes legs
[D11] Made way for PlayFab stats/leaderboards
[D11][TUTORIAL] Fixed up symbols for default config errors
[D11][AUDIO] Main menu UI sounds.
[D11][AUDIO] Music & Stings. Pre mastering.
[D11][TUTORIAL] Added hint string functionality for objective 5
[D11] UDP encryption plugin clean-up after re-running in Editor.
New camera to replace old asset store camera. fbx/col/lods/world&view model.
Folder for new camera (whilst unity does it's thing)
[D11] UDP traffic encryption. Based on the Unity sample. Tested on PC server-client with BCrypt. Disabled by default.
oilrig crane progress backup
[D11] Added detection of what Online Platform we are running on i.e Unknown, Development, Cert, Retail as some PlayFab calls need to know.
[D11] [UI] Fixed UI_Corner not being compressed. Fixed ControllerButtons sprite sheets incorrectly generating mipmaps. Fixed outOfStock texture incorrectly being sized to 1200x1200. Fixed RepsawnIcons_Sheet not having an asset bundle.
[D11] Added method for purchasing VC store items
[D11][TUTORIAL] Added functionality to override the contents/loot table of the cargo plane cargo
[D11][TUTORIAL] Added Crate drop tutorial. Tutorials can now contain "passive" sub tutorials, that aren't required to be shown (such as you are to cold), You can now set the tip tutorial text show time length via the show text tutorial step, re-enabled the code for baseoven (haven't checked on ps4 but should no longer crash)
[D11] Fixed crash when accessing loot Panels. Fixed issue with closing carousel items