126,678 Commits over 4,109 Days - 1.28cph!
Remove missing prefabs from Craggy
Fix smart alarm source item
Forward pairing errors to the client so appropriate error messages can be displayed
Add a cooldown on the resend button so it can't be spam clicked
Add a button to resend the pairing notification (saves a click)
Remove the console commands to enable/disable permission for a server (the menu is used instead)
Smart switch and alarm icons
Some small code adjustments
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
Hide the new badge over the main menu option after successfully pairing once
Small cleanup, fix client compile, revert convar default value change
Add a cooldown period so people can't spam trigger alarms
Redo the setup notification dialog using Rust.UI (will need some polish)
Tweaked shadow cascades to improve shadow quality
Increased max shadow requests
Fixed LightLOD not disabling hd shadows
Localization for the smart alarm default notification text
Hook up smart alarm animator
Hooking up more smart switch animation stuff, don't allow interactions without power
made a bunch more items compostable
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Fixed death marker not updating position
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vehicle sound additions and polish
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smart alarm anim controller setup, looping on, off, nopower
[D11] [UI] Disabled Localisation Database flag until server is running again.
[D11] [UI] Removed blur and soft masking on pie radial menus (no visible change, just optimisation).
added smart_receiver on idle, and no power anims, set up anim controller
[D11] + Partial fix to issue 3898, still working on collisions for swords
[D11] + General LOD Distance fixes
[D11] + Issue 3895 - {PS4/XB1} Stone Window frame has LOD issues - resolved - [D11] + fix to 3895
[D11] + Issue 3919 {PS4/XB1} SLOD showing on small water catcher - resolved
[D11] Null check spam fix
[D11] Garbage collection iteration
Smart switch receiver lights hooked up
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