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126,647 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11] LODs for all Helicopter parts
6 Years Ago
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
6 Years Ago
merge from main
6 Years Ago
[D11][#3406] Fix for getting stuck at start menu
6 Years Ago
Merge from main
6 Years Ago
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
6 Years Ago
[D11] [UI] Localisation database format changes.
6 Years Ago
[D11][#3413] Fix for find join game main menu issue
6 Years Ago
Fix incorrect vals on 3mod chassis
6 Years Ago
Fixeroos
6 Years Ago
New fire
6 Years Ago
More formatting cleanup
6 Years Ago
Animate in stats button
6 Years Ago
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies. Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
6 Years Ago
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6 Years Ago
Prevent "Look rotation viewing vector is zero" complaint from Unity
6 Years Ago
Another OnValidate switch to PreProcess
6 Years Ago
Merge coroutine/invoke changes branch
6 Years Ago
Use dictionary method instead of storing the action in the module
6 Years Ago
Merge from instruments
6 Years Ago
Another link.xml change
6 Years Ago
VehicleLiftObstuctionSensor removed. Use a basic TriggerBase instead.
6 Years Ago
Free the old magnet occupant properly
6 Years Ago
Update magnet snap to use a similar system to VehicleLiftOccupantTrigger
6 Years Ago
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6 Years Ago
Fix another null check problem
6 Years Ago
Add null check
6 Years Ago
Rewrote occupant trigger to use a more logical TriggerBase system. Adjusted layers on obstruction sensor. Protocol++.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from new_commands
6 Years Ago
Add player.wakeupall server command (good for waking up lots of bots after a server restart)
6 Years Ago
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6 Years Ago
Fixed inventory.copyto not working when called from an input binding inventory.equipslot no longer looks for a player in front of the calling player (only works by passing in a player name) inventory.equipslottarget is a new command that takes no arguments and looks for a player in front of the calling player (good for input binds)
6 Years Ago
Backup
6 Years Ago
Composter protobuf and serialization.
6 Years Ago
More composter wip. Merged from main.
6 Years Ago
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6 Years Ago
Added FertilizerQuantity to ItemModCompostable so that different items can produce varying amounts of fertilizer. Composter checks an item is compostable and uses FertilizerQuantity to produce the correct amount.
6 Years Ago
[D11] New 4 way blend shader for concrete at launch site
6 Years Ago
[D11] + Turned off the shadows of more particle systems
6 Years Ago
Made a bunch of items compostable.
6 Years Ago
Added ItemModCompostable and Composter checks for it.
6 Years Ago
more wip
6 Years Ago
merge from iteam_search
6 Years Ago
+ changes to make the Blood effects more red
6 Years Ago
Merge from skeleton
6 Years Ago
merge from main
6 Years Ago
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked