reporust_rebootcancel

106,858 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Disabled high quality shadows (PCSS) on glcore (sampling bug)
6 Years Ago
added hat morphs to lod1 hairstyles so they no longer clip through headwear
6 Years Ago
extra sewer tunnel block Sewer Branch fresh dressing pass underground
6 Years Ago
progress backup
6 Years Ago
tweaked dye materials to be slightly less shiny. more work on hairstyle 7, final and lods
6 Years Ago
progress backup
6 Years Ago
offshore island progress
6 Years Ago
progress backup
6 Years Ago
progress backup
6 Years Ago
Async read fallback to native path on unsupported platforms (e.g. glcore) Better async read fallback/safety handling on coverage and culling
6 Years Ago
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6 Years Ago
Added support for generating terrain splat texture arrays Added texture array asset inspector override for working preview Changed terrain rendering from atlas textures to texture arrays (finally) Doubled parallax occlusion mapping sample count
6 Years Ago
Fixed upgrade menu / highlight not working with lookatradius 0
6 Years Ago
added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
6 Years Ago
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6 Years Ago
pipe_pole files
6 Years Ago
merge from compound branch
6 Years Ago
manifest
6 Years Ago
Removed detail layer from hoodie material
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Another autoturret order tweak
6 Years Ago
Fixed q=2 penumbra hard edge on spot lights Fixed q=2 point light artifact when close to camera + penumbra size
6 Years Ago
Coverage queries debug fix Added and toggled builtin async gpu read path to occlusion culling (testing)
6 Years Ago
Tweaks and optimizations to AO Fixed temporal AO motion vector frame delay
6 Years Ago
Fixed StorageContainer and BaseOven order interaction
6 Years Ago
Fixed auto turret order interaction
6 Years Ago
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6 Years Ago
Reverting accidentally committed ProjectSettings
6 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
6 Years Ago
Added missing folder meta file of no relevance
6 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
6 Years Ago
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material
6 Years Ago
Fixed another \ vs / issue on effect folders when building manifest on Windows
6 Years Ago
Strip AudioLowPassFilter component from server Fixed \ vs / issue on effect folders when building manifest on Windows
6 Years Ago
- Player anims - Added blendtrees to playeranimator - Added freefall ,openParachute, and landing bools to playeranimator
6 Years Ago
Updated ignore.conf
6 Years Ago
Updated ignore.conf
6 Years Ago
Merge from unity_2018.1.0
6 Years Ago
Jenkinsfile
6 Years Ago
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6 Years Ago
Network++ Save++
6 Years Ago
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6 Years Ago
EAC SDK update
6 Years Ago
Scene2Prefab
6 Years Ago
progress backup
6 Years Ago
Added powerlines to old monuments
6 Years Ago
replaced links to prefab in the scene scene2prefab
6 Years Ago
billboard_a files
6 Years Ago
Manifest, Part 2