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126,744 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Fixed some drum sound defs not in the instruments class
6 Years Ago
Enable playedNote trigger on acoustic guitar vm
6 Years Ago
Added some checks to notesfx importer to catch duplicate midi notes
6 Years Ago
Added an InstrumentDebugInput component to test stuff out in the editor
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Updated Junkyard Optimized bandit_town
6 Years Ago
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6 Years Ago
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6 Years Ago
Optimized Trainyard and Water treatment plant
6 Years Ago
Merge from main
6 Years Ago
Optimized mining quarries and radtown
6 Years Ago
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6 Years Ago
Updated water wells and power substations
6 Years Ago
Optimized Sphere tank
6 Years Ago
Optimized Harbor 2
6 Years Ago
Avoid [unknown] name on the death screen
6 Years Ago
Optimized Airfield
6 Years Ago
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6 Years Ago
Optimized Supermarket
6 Years Ago
Optimized Harbor
6 Years Ago
Optimized Launch site
6 Years Ago
Optimized Oilrig small
6 Years Ago
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
6 Years Ago
Optimized Oilrig
6 Years Ago
spawn_v3 adjusted max entries to stop the console spam at loading
6 Years Ago
unfucking driftwood files, again
6 Years Ago
manifest
6 Years Ago
progress backup
6 Years Ago
Hazmat_Suit and HeavyScientist Skeletons
6 Years Ago
fix for foliage billboard instancing
6 Years Ago
Turned off volumetrics because they use half a gig of ram we don't have
6 Years Ago
Missing file
6 Years Ago
Scene backup
6 Years Ago
Awning materials
6 Years Ago
Scene backup
6 Years Ago
Vending machine fixes. (NPC & Player Deployed)
6 Years Ago
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6 Years Ago
Lantern + flame materials tweaks
6 Years Ago
Deforming the correct parts
6 Years Ago
Don't compile bundles using strict mode
6 Years Ago
Merge from 2019.1 branch
6 Years Ago
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6 Years Ago
[D11] Rest of the Core Buildables LOD tweaks
6 Years Ago
[D11] Tweaked LOD distances on droppable items
6 Years Ago
[D11] + Water_treatment_plants LOD's tweaked
6 Years Ago
Updated project version
6 Years Ago
Make foliage multi-threading a console var instead of a define so it can be turned off on the command line
6 Years Ago
added vm bass anims, added animator & hooked up to prefab
6 Years Ago
[D11][UI] Vending machine storage displaying current vending machine orders.
6 Years Ago
Fix for client entity cache not cleaning up stale entities from the save game