123,984 Commits over 4,171 Days - 1.24cph!
Always hide repair button, never just disable interaction - clearer to the user, matches recycle button
Fixed vehicle lift lowering on chassis recycle
Pre-volume culling test backup
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Added a fast AABB from OBB method and a few different options for optimisation. Brute force seems to win though...
[D11] [Graphics] [#3206] Keycards match its colour when equipped and on the ground
[D11] Remaining Weapon Texture Resizing
[D11] Texture size tweaks to /Prefabs/NPC
Scene backup.
HoboBarrel static & alwaysOn variant prefab cleanup
[D11] Texture size tweaks to tools
[D11] Content/Building and Weapon Texture Resizing - A to D Weapons only.
Fix for instancing not working on certain objects like bushes
Enable burst compiler on foliage culling
[D11] Texture size tweaks to deployables
[D11] Texture size changes for the food folder
[D11] Forgot to check this in for the restart exe feature (2019.1 only atm)
[D11] Remove FPS & FOV buttons from Options - FOV is now set at 60
[D11][DTLS] Syncronized shutdown. Make sure the connection thread has finished and the DTLS instanced has been destroyed before exiting the gane.
[D11] ComponentItems - Texture Resizing
[D11] Texture build size changed for Building and Clothes folders
[D11] Texture Generic Folder - Reduced Texture Size
Merge from skeleton optimizations
[D11] Write keys to log fix.
[D11] Adds Matts ent cache changes
Switch back to .net 4.x (for modders)
Multithreaded foliage "culling"
[D11] [#3121] Fixed Shipping containers and portacabin colours.
Uncomment achievement award
deleted plastic private files
Fix for client side entity cache
[D11] Fixed LOD and Texture issues on various launch site assets.
[D11] [Graphics] [#3193] Holo sight is now working as intended
[D11] Potential entity cache fix
[D11] Tweaked Icon sizes down
[D11] Icon build size made smaller
updated modules, added textures/mat
Fix non-driveable warning not showing up in the UI
Better vehicle snap system, handles multiple occupants