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106,757 Commits over 3,836 Days - 1.16cph!

7 Years Ago
New 1st person deploy sounds for a handful of items Third person deploy sounds for most held entities Fixed a few SoundPlayers that were missing sound refs
7 Years Ago
fixed ch47 rotorblade spin
7 Years Ago
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
7 Years Ago
key locks can always be opened by the person who placed it but you can still create keys to give to others
7 Years Ago
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7 Years Ago
Cache player building privilege once a second on the client (performance)
7 Years Ago
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
7 Years Ago
Pine trees progress
7 Years Ago
Skin dual layer: moved mask to uv2
7 Years Ago
Cherry picked all shader changes from main
7 Years Ago
Cherry picked 24618: core/foliage valpha ao
7 Years Ago
Douglas fir update / Added pine trees
7 Years Ago
Added edge masking control to foliage shader Cleaned up shaders using masking control
7 Years Ago
Updated Jenkinsfile
7 Years Ago
more damage mask polish, damage increment is more linear
7 Years Ago
staging2
7 Years Ago
Added dual layer skin shader for testing
7 Years Ago
increased scientist loot
7 Years Ago
fixed scientist loot drops scientists have different colored hazmat suit
7 Years Ago
Fixed wood shutters, fence gate and high external walls occludees
7 Years Ago
Fixed hinged doors occludees
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
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7 Years Ago
admire updates
7 Years Ago
EAC SDK update
7 Years Ago
Road grass decor aligns to normal
7 Years Ago
Fixed stars being occluded by atmosphere fog at night Slightly darker sky at midnight
7 Years Ago
damage texture albedo, masks polish
7 Years Ago
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
7 Years Ago
Minor Hapis fixes
7 Years Ago
wood/stone/metal tier atlas mask for damage + material tweaks
7 Years Ago
Subtracting AI behaviour 24668, 24684 (performance issues)
7 Years Ago
Fixed building ID regression on newly created buildings (changeset 24670)
7 Years Ago
Merged in from ai behaviour 3.
7 Years Ago
Some more scientist fixes.
7 Years Ago
merged from main
7 Years Ago
behaviour ai tweaks
7 Years Ago
Facepunch.Steamworks meta files
7 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
7 Years Ago
Fixed small build log typo
7 Years Ago
Fixed build warnings
7 Years Ago
Gibbable.DoPrepare error message tweaks
7 Years Ago
Moved xmas event meta file
7 Years Ago
Deleted ocean clutter prefabs (unused)
7 Years Ago
Fixed layer on elevator volumes
7 Years Ago
Optimized elevator volumes (server perf)
7 Years Ago
top tier atlas mask for damage + material tweaks
7 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
7 Years Ago
twig tier atlas mask for damage + material tweaks