reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
fixed heli/bradley gibs being difficult to harvest rockets now damage bradley bradley uses foot position for vision check as well enabled main cannon on bradley fixed rocket trails disappearing before fading out for all rockets
7 Years Ago
Supermarket progress / loots spawn placement / general polish
7 Years Ago
Supermarket COL/LODs/prefabs
7 Years Ago
Supermarket LOD's
7 Years Ago
Profiling
7 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
7 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
7 Years Ago
Removed AttachToBone (unused, inefficient)
7 Years Ago
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7 Years Ago
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7 Years Ago
BoneFollower profiling
7 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
7 Years Ago
Updated multiple descriptions Phrases
7 Years Ago
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7 Years Ago
Enabled biome tint on lowest high external lod (no mask)
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Links.
7 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
7 Years Ago
gas station final interior mesh - LODs/COLs scene update
7 Years Ago
Tweaked EntityLink default capacity
7 Years Ago
Runtime error fix
7 Years Ago
Optimized MaterialColorLerp
7 Years Ago
gas station final exterior meshes - LODs/COLs
7 Years Ago
bradley kills people when it hits them at high velocity better speed zone obedience bradley aims at chest/head instead of feet with coax proper collision with bradley and players/c4/rockets
7 Years Ago
Supermarket floor and wall damage
7 Years Ago
Merged from main
7 Years Ago
More work on improving navmesh links.
7 Years Ago
Supermarket shelves prefab / supermarket dressing and scene setup
7 Years Ago
merge from main
7 Years Ago
new layer for vehicle movement vehicle speed zones
7 Years Ago
RenderInfo debug tool no longer duplicates materials when called
7 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
7 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
7 Years Ago
Fixed material / memory leak from mining quarries
7 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
7 Years Ago
Merged from main
7 Years Ago
Navmesh Link improvements
7 Years Ago
Packed train track and wagon material set (8 materials)
7 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
7 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
7 Years Ago
Profiling
7 Years Ago
Profiling
7 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
7 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
7 Years Ago
Packed high external wall LOD material
7 Years Ago
Disabled detail layer in high external stone wall
7 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
7 Years Ago
Eliminated GC allocs from MaterialReplacement