reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Eliminated GC allocs from ItemContainer.Load
7 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
7 Years Ago
Compile fix
7 Years Ago
Adjusted some memory pool sizes
7 Years Ago
OnInventoryChanged profiling
7 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
7 Years Ago
gas station damage pass end
7 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
7 Years Ago
Disabled dynamic batching (experiement)
7 Years Ago
Merge from gc_optimizations_2
7 Years Ago
Prewarm memory pool of certain extremely common types
7 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
7 Years Ago
Merge from main
7 Years Ago
Optimized memory pool size for networkables and entity links
7 Years Ago
Rebuilt Facepunch.Network
7 Years Ago
FindInGroup editor safeguards
7 Years Ago
Fixed some memory pooling related issues
7 Years Ago
gas station damage pass wip
7 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
7 Years Ago
Merged from ai branch to main
7 Years Ago
Yet another merge from main
7 Years Ago
Added terrain atlas generator ability to load non-read/write textures Switched all terrain4 textures to non-read/write
7 Years Ago
Fixed a small if server check for client compile.
7 Years Ago
Merged from main
7 Years Ago
Supermarket scene setup
7 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
7 Years Ago
Fixed shader packed map labels
7 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
7 Years Ago
Supermarket counter
7 Years Ago
Immediately kill agents on spawn if they we can't produce a navmesh area that support them (DynamicNavmesh specific).
7 Years Ago
A bit of cleanup to make Dynamic Navmesh work properly again.
7 Years Ago
Packed some larger materials
7 Years Ago
Fixed specular not driving packed map size
7 Years Ago
Merged from main
7 Years Ago
Agent spawn related improvements.
7 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
7 Years Ago
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7 Years Ago
Server compile fix
7 Years Ago
Fixed stray "virtual" in EntityLink
7 Years Ago
Fixed duplicate editor entity BuildName from previous merge
7 Years Ago
Moving to a new branch
7 Years Ago
Subtracting gc_optimizations
7 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken
7 Years Ago
Reduced texture footprint for water_bottle and de_cactus Packed fuel_tank and forklift
7 Years Ago
Paper map now despawn in 5 minutes down from 20 minutes.
7 Years Ago
Updated / fixed multiple item descriptions Building blocks no longer share descriptions
7 Years Ago
updated smallbackpack albedo texture
7 Years Ago
Merge from gc_optimizations
7 Years Ago
Merge from main
7 Years Ago
Fixed fireball prefab path warning Fixed hacky workaround in fireball entity code to reference the spread entity