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106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Downscaled heavy plate jacket and pants
7 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
7 Years Ago
Supermarket cash register
7 Years Ago
ifdef CLIENT
7 Years Ago
Adjusted some memory pool buffer sizes
7 Years Ago
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
7 Years Ago
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
7 Years Ago
Stripped some unused nature assets that have been replaced by newer assets
7 Years Ago
Stripped old grass assets
7 Years Ago
Stripped BehaveAsset icon
7 Years Ago
Stripped TreePerfTest stuff
7 Years Ago
Stripped old grass system
7 Years Ago
Disabled dynamic batching (experiment)
7 Years Ago
Dynamic Navmesh should include Terrain layer for navmesh generation.
7 Years Ago
Merged from main
7 Years Ago
Supermarket magazine stands
7 Years Ago
reduced horizontal recoil on m92
7 Years Ago
quick distant bradley engine idle
7 Years Ago
main cannon min engagement range reduced
7 Years Ago
Bradley is GC free for targeting
7 Years Ago
Reverted some buffer pre-allocations (memory usage)
7 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
7 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
7 Years Ago
Profiling, cleanup, small GC optimizations
7 Years Ago
small rocks & tall grass culling distance tweaks
7 Years Ago
Fixed broken orientation on particle layer accum; touched all relevant shaders
7 Years Ago
RenderInfo logging
7 Years Ago
rock dressing scene update
7 Years Ago
small rocks distance tweak
7 Years Ago
merge from main
7 Years Ago
gas_station level vcolor bakes backup and scene2prefab
7 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
7 Years Ago
Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
7 Years Ago
Updated PlayerModel with fixed seam geo/normals/skinning Final textures with head/body seam fixes Body lods & head.00 lods Player preview changes/fixes
7 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
7 Years Ago
Log warning when trying to create attachment on viewmodel without model component
7 Years Ago
Reduced sky brightness slightly
7 Years Ago
Fixed material / memory leak in Bradley TreadAnimator component
7 Years Ago
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
7 Years Ago
Cleaner pathing See if nodes can see target by checking main turret height at node Intelligent target sorting respawn server convar for testing
7 Years Ago
Fixed/improved ImageEffectComposite handling of single effect
7 Years Ago
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7 Years Ago
Optimized water and screen blur overlays Added centralized ImageEffectComposite to replace redirects and ensure low bandwidth ops Added ImageEffectTransformsToLDR to ImageEffectComposite (works if final) Added explicit sort order to ImageEffectLayer Moved tonemapping + fxaa + sharpen and vignette to overlays (move back on 5.6.2+)
7 Years Ago
finished most pathing at launchsite for bradley
7 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
7 Years Ago
more compile fixes
7 Years Ago
compile fix protocol++
7 Years Ago
bradley now spawns at launchsite, broken af protocol++
7 Years Ago
merge into main
7 Years Ago
manifest /codegen removed log files fixed blurry debris from heli explosion fixed holosight blurryness with motionblur