116,410 Commits over 3,987 Days - 1.22cph!
[D11] DTLS network library. Handshake only, single client connection, doesn't make it into game yet.
[D11] Updating loot containers that have LootSpawnSlots
[D11] Allow hold Interactions on world objects
[D11] Added PlayFab calls for RequestFriendLeaderboard() and RequestFriendLeaderboardAroundPlayer()
[d11][Audio] reduced volume of music
Defaulted light occludee radius scale to 0.5
Fixed changing radius scale at runtime
[D11][Tutorial] Changed tutorial food highlight to support different object types, added highlight to refuel engine task
[D11] Lazy Sync Up the Platform Friends with PlayFab
[D11] [UI] updated control UI to most recent design change
[D11] Design request - swap crafting/quick craft/inventory for config B (left/right dpad swap)
[D11][UI] Hide LT icon when opening interactable loot panel. Fixed issue with interactable loot panel LT action. Fixed issue with workbench panel
[D11] 'Wear' Quick Action added when highlighting dropped wearable items
[D11] DTLS command-line option added to default fallback on LiteNetLib when not encrypting traffic. DTLS option not yet hooked-up.
Mac uses Metal
Linux uses Vulkan
[D11] DTLS plugin updated with new version.
[D11] UDP encryption wip removed.
[d11][Audio] Optimised audio templates to now use multi-point linear curves rather than log/custom interpolation curves.
[D11][Tutorial] Objectives no longer hidden when equipping blueprint planner
[D11][Tutorial] Upgrading shelter now waits until all floor tiles in shelter have been built and upgraded
Use Roslyn compiler on xb1
[D11][UI] fix for wounded player floating in the air
excavator monument end of whitebox stage
[D11][Tutorial] Temp fix for crash when destroying signs
[D11] DTLS plugin now accepts certificates and private key data from memory buffers rather than requiring file path to open internally in OpenSSL.
[D11] [UI] fixed the navigation bar in the rename sleeping bag popup, and added a bool into the popup navigation to not close the popup when the button is pressed
Fix for deserializing compressed map files
[D11] Changes to Aim Acceleration & DeadZone defaults, removed Movement Sensitivity and added Camera (Sprinting) Sensitivity. Also added a button for the aim power curve to more easily tweak the values in-game.
Disabled lights on helmet, made lights glass material
[D11][UI] Fix for Research bench crash
[D11] added defines to fix the build compilation error
cherry picking #
32121 compile fix
[D11] DTLS traffic monitor logging less verbose and a little more efficient. Updated test certs and keys encoded with server and client names to verify usage in the handshake.
[D11] DTLS traffic monitor displays in milliseconds rather than to seconds.
Added light occludee radius scale control