reporust_rebootcancel

106,698 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merged from main
7 Years Ago
Added packed research table and bone armor to test osx bundles
7 Years Ago
Tweaked packer and tools
7 Years Ago
Fixed occasional culling errors when flying around Added culling show stats to profile collection occupancy Adjusted culling collection preallocation for less waste Removed time delay from first occludee visibility check
7 Years Ago
Profiling
7 Years Ago
Fixed culling errors when rejoining a server
7 Years Ago
Fixed occludees visible when registered to an invisible cell
7 Years Ago
Typo fix
7 Years Ago
Added pooling to ColliderGroup / RendererGroup / FoliageGroup (eiliminates GC allocs) Eliminated a 20B GC alloc from RendererKey.GetHashCode (ShadowCastingMode boxing)
7 Years Ago
Fixed culling debug randomly disappearing
7 Years Ago
Packed atlas_wood_stone_metal and stonewall_c to test osx bundles
7 Years Ago
Merge from main
7 Years Ago
Cleaned register related gc allocs in occlusion culling
7 Years Ago
DeferredExtension.OnGUI is ifdef UNITY_EDITOR
7 Years Ago
Deleting ProfileData (unused)
7 Years Ago
Eliminated SpecialPurposeCamera GC allocs
7 Years Ago
Eliminated GC allocs from FPSTimer
7 Years Ago
Profiling
7 Years Ago
EffectRecycle / DecalRecycle cache their invoke actions (eliminates GC allocs once pooled)
7 Years Ago
Entity links are pooled (eliminates GC allocs)
7 Years Ago
Removed GC allocs from GetComponentInChildrenIncludeDisabled
7 Years Ago
Nicer separation of editor-only entity networking cost in the profiler
7 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet plugins
7 Years Ago
Networkable + Subscriber are pooled (eliminates GC allocs) Networkable fires events via NetworkHandler interface instead of actions (eliminates GC when subscribing / unsubscribing events)
7 Years Ago
Deleting Plugins/Facepunch (all part of Facepunch.Network)
7 Years Ago
BaseNetworkable SaveInfo / LoadInfo are structs (eliminates GC allocs)
7 Years Ago
Nav grid layer improvements.
7 Years Ago
Cherry picking improved CreateOrUpdateEntity profiling (22318)
7 Years Ago
Much more detailed profiling in CreateOrUpdateEntity (ClientSpawn, ClientInit, InitShared etc)
7 Years Ago
Reapplied EAC API 2
7 Years Ago
▋█▉▆▌▊▆▍▍
7 Years Ago
▌▉▇▅▊▅▄▍ █▋▅█▆█▋▌
7 Years Ago
tweaked the ak47 fire ADS animation
7 Years Ago
More navmesh and agent spawn tweaks
7 Years Ago
Reverting to legacy EAC API due to server authentication issues Network++
7 Years Ago
Merged from main
7 Years Ago
Further improvements to navmesh grid and spawning.
7 Years Ago
Added LOD chain models to ore stages 2 to 4
7 Years Ago
fixed effects not playing in the right position for several viewmodels
7 Years Ago
Merge from texture packing
7 Years Ago
fixed mp5 turning player
7 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
7 Years Ago
packed 26 materials
7 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
7 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
7 Years Ago
More tweaks
7 Years Ago
Improved packed texture compression; less artifacts on mixed/swizzled maps Fixed order on 32bit image load to texture Fixed terrain texturing error when height map is not available
7 Years Ago
Phrases
7 Years Ago
Fixed rocket launcher description been slighty wrong
7 Years Ago
merge from main