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138,132 Commits over 4,352 Days - 1.32cph!

6 Years Ago
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6 Years Ago
wip
6 Years Ago
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
6 Years Ago
more accurate elevator fence colliders
6 Years Ago
Reduced chance of finding T1 car parts at road and water junkpiles (road side monuments remain unchanged)
6 Years Ago
Moved garage door lock position higher
6 Years Ago
Keep at least 50m distance to any monuments when selecting a beach spawn point
6 Years Ago
Merge from main
6 Years Ago
Enabled pickup on the powered water purifier
6 Years Ago
Clamp admin time to 0-24 (if it's above 0)
6 Years Ago
Fixed saved flag on lift entity
6 Years Ago
Assigned gibs
6 Years Ago
mf main
6 Years Ago
Final aurora RC prefab
6 Years Ago
Cleanup
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
6 Years Ago
Fix NRE when shooting elevator call button
6 Years Ago
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6 Years Ago
Aurora iteration & file cleanup.
6 Years Ago
Networkable lightning system prefabs. Cleanup.
6 Years Ago
Missing file.
6 Years Ago
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6 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
6 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
6 Years Ago
Updating Facepunch.Steamworks
6 Years Ago
merge from pickup_fix
6 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
6 Years Ago
Added AIMemoryBank<T>. Added AIMemory, Pass memory to event execution. Updated test events to use memory.
6 Years Ago
Elevator interact icons
6 Years Ago
merge from root
6 Years Ago
merge from main
6 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
6 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
6 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
6 Years Ago
Fixed gib warning on loot barrels
6 Years Ago
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6 Years Ago
Removed some debug tools
6 Years Ago
Even more volume tweaks
6 Years Ago
More prevent building volume tweaks
6 Years Ago
Elevators can now only be built up to 6 floors high
6 Years Ago
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
6 Years Ago
Deploy volume tweaks
6 Years Ago
telephone button sound tweak
6 Years Ago
more voice prop sounds voice prop audio effect tuning