reporust_rebootcancel

138,095 Commits over 4,352 Days - 1.32cph!

6 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
6 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
6 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
6 Years Ago
Fixed gib warning on loot barrels
6 Years Ago
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6 Years Ago
Removed some debug tools
6 Years Ago
Even more volume tweaks
6 Years Ago
More prevent building volume tweaks
6 Years Ago
Elevators can now only be built up to 6 floors high
6 Years Ago
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
6 Years Ago
Deploy volume tweaks
6 Years Ago
telephone button sound tweak
6 Years Ago
more voice prop sounds voice prop audio effect tuning
6 Years Ago
merge from main
6 Years Ago
prevent accidental hammer pickups
6 Years Ago
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6 Years Ago
Fixed error with test map
6 Years Ago
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6 Years Ago
Fix being unable to break down more than one item at a time
6 Years Ago
Execeution rate tweaks. Event fix.
6 Years Ago
Added event owners. More test events.
6 Years Ago
Bug report build backup
6 Years Ago
Update ProceduralMapTesting
6 Years Ago
Fix being unable to power storage monitors directly from batteries
6 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
6 Years Ago
Added PostExecute. Clear accumulated delta times correctly.
6 Years Ago
Separated tick and execution. Added execution rate limiting. Events accumulate delta time between executions.
6 Years Ago
Hi res voice prop materials
6 Years Ago
merge from ai root
6 Years Ago
merge from main
6 Years Ago
Delete hi res materials folder
6 Years Ago
Unsaved
6 Years Ago
Transfer any damage applied to the elevator lift to the elevator parent
6 Years Ago
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Update protobuf definition numbers for easier merges
6 Years Ago
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6 Years Ago
WIP shredder stuff
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Tweaked call button colliders
6 Years Ago
Strip some colliders on the server Better EntityMenu conditions
6 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
6 Years Ago
Lots of cleanup and code removal now that sockets are being used
6 Years Ago
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6 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
6 Years Ago
Supressing no HDAdditionalLightData NREs and add a warning instead.
6 Years Ago
Added a few more tools to deal with HDAdditionalLightData