116,227 Commits over 3,987 Days - 1.21cph!
various fixes /crane / small oilrig scene
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
[D11] [UI] visual changes to the create new server top level menu
[D11] Popups for Start/Stop/Restart/Renew servers
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Oilrig small electrics, scene2prefab setup, prefab, loot spawns
Added building instance pooling to building manager on the client (GC)
[D11] Add PlayFab Method RequestTitleNews() for Rust Pulse
[D11] [UI] updated the createServerType visuals
Oilrig small progress backup
[D11] Server telemetry logging improvements.
[D11] DTLS plugin reduced back to just the handshake operation.
Lighting prefab backup.
More proplight prefabs.
Clear Log.EAC.txt on server start
Adjusted client.maxreceivetime default value to 10ms (was 5ms)
Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
Renamed server.maxentitiespersecond to server.entitybatchsize
Added server.entitybatchtime (0.5s by default)
Changed network cell size from 64x64 to 32x32
[D11][UI] Implemented category filtering on connected players button.
Altered auto refresh time. Fixed typo in translation file.
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[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
[D11] Add Some Marketplace/PSN methods for retrieving consumables
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
[D11] [UI] fixed a problem where the last server in the list would get cut off
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
[D11] Fix for TerrainHeightMap.cs
Oilrig small dressing progress backup
[D11][TUTORIAL] Fix for BaseOven not using a valid ItemDefinition
Limit player network cell subscription rate on the server (to fix client frame rate drops)
Reduced client.maxreceivetime to 5ms by default (from 20ms)
Added server.maxentitiespersecond (100 by default)
Small oilrig / Fixed mesh issues / Created floor colliders
Merge with d11_console_version
[D11][TUTORIAL] Added object highlighting to find food step
Oilrig small dressing progress backup
[D11] [UI] Leaderboards tracks additional stats on player kills leaderboard.
[D11] Regenerated manifest
[D11] ServerAdmin map seed/size text hooked up, and changing Show modes on ServerStats (Frontend Only)
[D11] [UI] Added support for Text and Selectable component parsing. Removed navigation from parsing as all object reference fields will be tracked with a metadata component instead.
[D11] [UI] aligned the tags on the entries in the connected players screen a little nicer
[D11] TerrainHeightMap.HeightTexture no longer used when client procgen is disabled, saves 16MB on a 2k map, 64MB on a 4k map, and saves a little bit of loading time.
[D11] Fix for slider buttons with a min value greater than 0 setting the wrong default value
[D11] [UI] updated the leaderboard screen to use wrapscroll so it animates and can use the d-pad