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132,980 Commits over 4,293 Days - 1.29cph!

6 Years Ago
[D11][BOOT FLOW][#3767] XB1 StartupImage
6 Years Ago
[D11] XBox free mem reporting
6 Years Ago
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
6 Years Ago
[D11] Re-enable GC panic mode
6 Years Ago
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
6 Years Ago
Fix up modules after merge
6 Years Ago
[D11] Latest free memory changes.
6 Years Ago
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
6 Years Ago
Merge from Vehicle VFX -> Vehicles
6 Years Ago
Merge from cinematic_branch (demo file writing changes)
6 Years Ago
More engine internals work
6 Years Ago
Update debug camera from cinematic branch
6 Years Ago
Implemented all wheel/terrain effects onto the chassis types
6 Years Ago
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6 Years Ago
Engine item work
6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
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6 Years Ago
Simplified rigidbody sleep check for vehicles. Tested on procedural. Now more reliable, all vehicles sleep eventually, even if in water or perched on a rock.
6 Years Ago
Surface trail & spin effects
6 Years Ago
Fixed debug camera input being processed while player is unfrozen
6 Years Ago
Fix cambone command throwing exceptions
6 Years Ago
Test map edit + tweaks to grip settings
6 Years Ago
Refactor terrain quality states into objects (basically GoF State pattern)
6 Years Ago
ProjectSettings fix
6 Years Ago
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6 Years Ago
Move GroundQuality definitions, plus extras
6 Years Ago
Different grip levels for different terrain types
6 Years Ago
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6 Years Ago
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6 Years Ago
Manifest rebuild after merge.
6 Years Ago
Merge from Main -> Vehicles. Protocol++.
6 Years Ago
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6 Years Ago
Merge back from CarPhysicsChanges>Vehicles
6 Years Ago
Friction and drive force edits
6 Years Ago
delete RC bookmarks functionality
6 Years Ago
Merge from terrian_benchmark
6 Years Ago
Merge from main
6 Years Ago
Benchmark scene edit.
6 Years Ago
[D11][#T2031] Editor script to automatically populate Metallic/Gloss textures. [Tools > Materials > Mask Texture > Set Mask Texture]
6 Years Ago
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6 Years Ago
lowered cctv health
6 Years Ago
cctv clamp fix
6 Years Ago
fixed computerstation rotation issues
6 Years Ago
[D11] + Cut down on the assets that are in the bandit_camp, as well as reduced LOD distances, and edited prefab lists to reduce amount of items spawning in
6 Years Ago
Added utility to detect uppercases in prefab names.
6 Years Ago
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6 Years Ago
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