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106,598 Commits over 3,836 Days - 1.16cph!

8 Years Ago
semi auto rifle does 15% more damage python fires slightly faster & does18% more damage semi auto pistol slightly higher recoil penalty when moving semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
8 Years Ago
fridge only accepts food items fridge much cheaper corrected vending icon
8 Years Ago
merge into main
8 Years Ago
manifest phrases
8 Years Ago
protocol++
8 Years Ago
merge from main
8 Years Ago
increased food yield from fish added Metal Shop Front functionality - safe trading through bulletproof glass
8 Years Ago
merge from main
8 Years Ago
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion) Fix rare bug causing overlapping music clip playback
8 Years Ago
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8 Years Ago
Converted fridge textures to specular workflow
8 Years Ago
fixed missing 3rd person bandage animations
8 Years Ago
Added a test glass volume to craggy
8 Years Ago
switched glass material to standard
8 Years Ago
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8 Years Ago
Glass bullet impact decal files (for testing) Manifest
8 Years Ago
Fixed server compile Protocol++
8 Years Ago
Bunker room LODs/COL/prefabs
8 Years Ago
Added culling safemode that uses unity api sync readback; disabled by default Fixed culling frame mismatch between camera parans and hiz pyramid Fixed potential loss of culling result RT on alt-tab Switched to single sphere, increased player culling radius (debugging) Increase vis update rate to every frame (debugging) Disabled ragdoll culling (debugging)
8 Years Ago
Vending machine purchases reset decay
8 Years Ago
shader cleanup
8 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
8 Years Ago
Fridge takes damage, allows more storage
8 Years Ago
8 Years Ago
removed research paper world model
8 Years Ago
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8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
8 Years Ago
Ragdoll Gibs
8 Years Ago
World model lod updates
8 Years Ago
Resources world model setup
8 Years Ago
manifest
8 Years Ago
merge from fridge_deployable
8 Years Ago
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8 Years Ago
merge from fridge_deployable
8 Years Ago
fridge .skinnable
8 Years Ago
tweaks
8 Years Ago
Changed panel name Manifest
8 Years Ago
8 Years Ago
Prefabs don't have to start disabled in the editor
8 Years Ago
Manifest
8 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
8 Years Ago
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction) Added editor.DrawCollision to draw SkinnedMeshCollider triangles Ai.Think/Move works
8 Years Ago
gibs
8 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
8 Years Ago
Updated native renderer lib with adjusted readback swizzling
8 Years Ago
latest
8 Years Ago
8 Years Ago
Bear spawn counts
8 Years Ago
Manifest
8 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update