115,677 Commits over 3,959 Days - 1.22cph!
RUST-187 - oak_e missing billboards
scene updated
scene2prefab
corn and pumpkin harvest time increased
health over time takes much longer to convert into health
!cctv password assignment
New scientist AI supports sampling multiple positions when navigating.
Misc AI tweaks.
Fixed pivots on anchor conveyor and mast
Added anchors
Prefab pool warmup tweaks
Able to place deployables on repair bench shelf
Prefab pool warmup tweaks
Cargo ship hull and deck progress
Cargo ship anchor conveyor materials
Cargo ship anchor conveyor machine
More tweaks to Scientist AI.
Pool all loot panels, see if that works
Removed editor debug vis.
Misc Scientist AI tweaks.
Added simplified deck stairs colider
Fixed mast issues
display hull and deck LODs further
doors placement
cargo ship scene2prefab
cargo ship interactive door prefab/model
Fixed severe stuttering caused by ambience emitter removal
cargo ship door LODs and prefab
scene2prefab cargo ship
progress backup LODs and prefab setup crew bld
Merged from ai improvements branch.
Added convar to enable/disable Scientist use of thrown weapons.
Experimenting with Scientists using thrown weapons.
Subtracted sorting changes (28244,
28257, 28258)
Changed opaque construction materials to render first, after terrain
Added graphics.opaquesort toggle
subtract
28252 (bandit town fuckery)
More tweaks to Scientists at MT.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
Client/Server related compile fixes.
Merged from AI improvements 2 branch.
Generated console commands.
More tweaks to new aim system for Scientists.
Tweaked load balancing for Scientists.
Tweaked some weapon usage for Scientists.
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)