reporust_rebootcancel

115,659 Commits over 3,959 Days - 1.22cph!

7 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
7 Years Ago
NPCs stick better to the ground (and floats just above it).
7 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
7 Years Ago
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
7 Years Ago
NPC load balancing improvements.
7 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
7 Years Ago
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
7 Years Ago
deck room LODs
7 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
7 Years Ago
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
7 Years Ago
[D11] Updated unity version number to 2018.2.3
7 Years Ago
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7 Years Ago
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7 Years Ago
Cherry picking 28210
7 Years Ago
Reduced prefab pool prewarm count again (for now)
7 Years Ago
Shipping container decals
7 Years Ago
Fixed smoke grenade ordering issue with some glass windows
7 Years Ago
nre fix smoke effect no longer gone forever outside network range
7 Years Ago
Cargo ship hull models and prefabs
7 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
7 Years Ago
Reapplying 28202
7 Years Ago
Subtracting 28202
7 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
7 Years Ago
Merge from main
7 Years Ago
Validate position checks in new AI.
7 Years Ago
Subtracting 28192
7 Years Ago
New AI can't be wounded.
7 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
7 Years Ago
can no longer use smoke grenades under water
7 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
7 Years Ago
Fuckin NavMeshGridCell
7 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
7 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
7 Years Ago
[D11] Slightly better unique Id
7 Years Ago
Removed ancient unused broken gib prefab
7 Years Ago
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
7 Years Ago
[D11] Get Some stats linked up, still more to do
7 Years Ago
Updated manifest
7 Years Ago
Merged from AI improvement branch.
7 Years Ago
Merged from main
7 Years Ago
MT Scene2Prefab
7 Years Ago
MT test spawns for new AI.
7 Years Ago
fixed some edge case areas animals spawning inside cliffs
7 Years Ago
progress backup
7 Years Ago
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7 Years Ago
Merge from combinedfog
7 Years Ago
Merge from main
7 Years Ago
Atmos volumes now visible from outside w/ distance-based fadein Finished combined fog opt
7 Years Ago
smoke grenade NRE fix