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106,581 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed PieOption NRE on server build
8 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
8 Years Ago
Temporary skin fix
8 Years Ago
Scene2Prefab all
8 Years Ago
merge from art_overgrowth
8 Years Ago
merge from main
8 Years Ago
Unity 5.4.2f2 (downgrade)
8 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
8 Years Ago
Fixed server compilation Made thirdparty occlusion culling portable again
8 Years Ago
Extended occlusion culling support for articulated models; added player and animal ragdolls Culling now enabled by default Removed culling related debug messages
8 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
8 Years Ago
some more prep work (overgrowth dressing scene)
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Steam Skin server debug
8 Years Ago
Steam Skin server debug
8 Years Ago
Possible skin fix
8 Years Ago
8 Years Ago
8 Years Ago
Fixed handling bug when dynamic occludees are destroyed
8 Years Ago
fixed holosight reddot alignment
8 Years Ago
Network++
8 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
8 Years Ago
Scene for prefabs management
8 Years Ago
concrete slabs and sewers overgrowth dressing
8 Years Ago
Fixed placed entity spawn pos/rot being reset
8 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
8 Years Ago
Fixed shader compile error in edge detect shader (vulkan)
8 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
8 Years Ago
Updated plugins
8 Years Ago
Auto script update
8 Years Ago
protocol++
8 Years Ago
Merge from main
8 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
8 Years Ago
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8 Years Ago
Update visibility now actually hides parts; keeps shadow under min playercull dist Optimized update visibility routine, including censorship objs Fixed weird profiler BeginSample error in editor
8 Years Ago
Fixed white background on player preview
8 Years Ago
Fix NRE in 18437 and reapply
8 Years Ago
Added Tools/Find/Missing Scripts
8 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
8 Years Ago
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8 Years Ago
Removed PDF from "Content" folder (don't think this is used)
8 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
8 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
8 Years Ago
Subtracting 18437 (cc alexrehberg)
8 Years Ago
damage balance for python limit clones per cutting to 5 phrases
8 Years Ago
8 Years Ago
Optimistically re-saving every prefab with a particlesystem
8 Years Ago