115,513 Commits over 3,959 Days - 1.22cph!
SDK bundle lookup table fix
Shelves 2, 3 and 3v2 have 150% size increase
Swamp cabins dressing update
Old shelves and variations, prefabs, collision meshes.
disabled compass mipmap again
[D11] new controller layout
[D11] Added localServerIP to inspector for convenience
[D11] Added flag D11_NO_ASSET_PRELOAD to prevent preloading of assets
[D11] disable steam analytics for console
[D11] enable performance UI for console
[D11] Cleaner disconnect for client on console
Include empty prefabs in preview prefab creation
Swamps hero trees whitebox
Enabled prefab preview rebuild when building client bundles
Fixed SoundDefinition.OnValidate errors when building server bundles
Switches no longer show health info
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
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Bandit town progress and fixes
Swamp cabin dressing progress
final team fix RE disconnections
skin approval
cheaper jackhammer at vending machine
slight height modification of dots
fixed new nametags not showing up in debug mode
removed jackhammer screenshake
fixed team map markers not being cleared after leaving team
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Fixed losing map after changing water quality
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
try / catch for impossible to debug decor NRE
plant pot fbx update with collision meshes
Progress backup / walkway LODs