reporust_rebootcancel

106,581 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Merge from main
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Compile error
8 Years Ago
Enabled instancing on remaining materials
8 Years Ago
Updated facepunch.steamworks to latest
8 Years Ago
Steam SDK update
8 Years Ago
Stone hatchet optimisation
8 Years Ago
Airfield overgrowth dressing backup
8 Years Ago
Enabled instancing on decals, structures, props and some prefabs
8 Years Ago
Merge from main
8 Years Ago
Salvaged hammer optimisation
8 Years Ago
Theoretical "real" fix for skins issue
8 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
8 Years Ago
Enabled instancing on nature materials
8 Years Ago
Sphere tank overgrowth dressing
8 Years Ago
Enabled instancing on effect materials
8 Years Ago
Merge from main
8 Years Ago
Enabled instancing for prop materials
8 Years Ago
Added instancing toggle to our custom shadergui in parity with unity standard Enabled instancing for building materials
8 Years Ago
Added opaque sort mode option to Main Camera component Enabled instancing again on some rocks (has to be done via material now...)
8 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
8 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
8 Years Ago
Rocket launcher optimisation
8 Years Ago
Powerplant terrain height and splats tweaks
8 Years Ago
Powerplant overgrowth dressing end
8 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
8 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
8 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
8 Years Ago
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8 Years Ago
Moved common occlusion culling routines to base entity Added occlusion culling to NPCs Added LODGroup to zombie (culling)
8 Years Ago
Powerplant overgrowth dressing backup
8 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
8 Years Ago
Fix for the fix (18512)
8 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
8 Years Ago
Recalculated entity bounds on all collectables
8 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
8 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
8 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
8 Years Ago
backup
8 Years Ago
Pump shotgun optimisation
8 Years Ago
Revolver additional world mesh changes
8 Years Ago
Powerplant overgrowth dressing backup
8 Years Ago
Lighthouse overgrowth dressing
8 Years Ago
8 Years Ago
All plugins copy pdb if found in output folder
8 Years Ago
revolver optimisation
8 Years Ago
Cleanup
8 Years Ago
8 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
8 Years Ago
Fixed ConvarComponent spam on server build