reporust_rebootcancel

115,528 Commits over 3,959 Days - 1.22cph!

7 Years Ago
Bandit town progress
7 Years Ago
Swamps progress backup
7 Years Ago
Bandit town fog color
7 Years Ago
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7 Years Ago
Changed fog volume color to color over day time gradient
7 Years Ago
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
7 Years Ago
Various chip stacks
7 Years Ago
Swamps progress backup
7 Years Ago
Update from main branch, to 27668.
7 Years Ago
Added monument navmesh and npc spawner prefab to Bandit Town.
7 Years Ago
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7 Years Ago
First pass over npc spawners at bandit town (prefab only).
7 Years Ago
More regression fixes from 27668
7 Years Ago
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets. Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
7 Years Ago
Fixed corpse warnings / NREs from 27668
7 Years Ago
Potential fix for silly macOS+AMD MRT blending bug
7 Years Ago
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7 Years Ago
Fixed water level not disabled when ocean not instanced
7 Years Ago
Added atmospheric volume renderer to main camera
7 Years Ago
Added sample volume to bandit_town
7 Years Ago
Improved volume blending Chaned scene view blending reference to main camera
7 Years Ago
Fog volume height relative to altitude Auto assign volume to trigger layer Fixed scene view instances not updating properties
7 Years Ago
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7 Years Ago
Added sample fog volume on bandit town
7 Years Ago
Merge from fogvolume
7 Years Ago
Merge from main
7 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
7 Years Ago
merge from main
7 Years Ago
progress backup
7 Years Ago
Bandit town navmesh models for wooden walkways
7 Years Ago
Fixed ambience emitter memory leak + pooling error
7 Years Ago
Reverted unused changes
7 Years Ago
Merge from main
7 Years Ago
Finished baseline + cleanup; ready for merge Fixed scene view camera components not disabling all instances
7 Years Ago
ST shader fix
7 Years Ago
Bandit town heightmap tweaks
7 Years Ago
Added prevent building volume
7 Years Ago
Raised wooden walkways to prevent water splashing effects when walking
7 Years Ago
Adjusted LOD distances Added light LOD scripts to light sources Removed excess foliage Tweaked swamp topology
7 Years Ago
Unity 2018.2.0
7 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
7 Years Ago
Fixed recurrent GC alloc in AO2
7 Years Ago
Added coverage query ability to specify radius in world space Fixed incorrect visibility for team labels
7 Years Ago
you are here marker always displays ontop of team markers
7 Years Ago
Optimizations
7 Years Ago
Progress
7 Years Ago
Optimized LOD distances on various props
7 Years Ago
removing unused file
7 Years Ago
Swamp_c dressing progress
7 Years Ago
Progress backup