115,528 Commits over 3,959 Days - 1.22cph!
Changed fog volume color to color over day time gradient
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
Update from main branch, to
27668.
Added monument navmesh and npc spawner prefab to Bandit Town.
First pass over npc spawners at bandit town (prefab only).
More regression fixes from
27668
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
Fixed corpse warnings / NREs from
27668
Potential fix for silly macOS+AMD MRT blending bug
Fixed water level not disabled when ocean not instanced
Added atmospheric volume renderer to main camera
Added sample volume to bandit_town
Improved volume blending
Chaned scene view blending reference to main camera
Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
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Added sample fog volume on bandit town
Fixed held entities inside unsaved item containers leaking on server restart
Bandit town navmesh models for wooden walkways
Fixed ambience emitter memory leak + pooling error
Finished baseline + cleanup; ready for merge
Fixed scene view camera components not disabling all instances
Bandit town heightmap tweaks
Added prevent building volume
Raised wooden walkways to prevent water splashing effects when walking
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Updated Rust.FileSystem to be in line with Rust.World
Fixed recurrent GC alloc in AO2
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
you are here marker always displays ontop of team markers
Optimized LOD distances on various props
Swamp_c dressing progress