128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] Fix for disabled objects entering the prefab pool and never becoming enabled again
                
                
                
                
             
         
        
            
            
            
                
                [D11] fix for both cameras being enabled.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed horse ragdoll not displaying armour properly
                
                
                
                
             
         
        
            
            
            
                
                [D11] + structures\Junkyard Converted LOD Group and adjusted LOD's
                
                
                
                
             
         
        
            
            
            
                
                Military tunnel scene recovery & prep.
Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Nature/Driftwood + Nature/Ice LODs
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + structures\building_allowed_guide\models LOD's created
                
                
                
                
             
         
        
            
            
            
                
                [D11] temporarily switch wire shader to avoid NaNs in framebuffer, still needs a proper HDRP friendly wire shader doing.
                
                
                
                
             
         
        
            
            
            
                
                cherry pick chat popup fix
                
                
                
                
             
         
        
            
            
            
                
                Animal skeletons / ragdoll setup
                
                
                
                
             
         
        
            
            
            
                
                Icesheets LOD upto LOD3 with vertex colours on final LOD mesh
                
                
                
                
             
         
        
            
            
            
                
                Force close chat popup when closing chat
                
                
                
                
             
         
        
            
            
            
                
                [D11] + structures\house_ruins\models LODs sorted out
                
                
                
                
             
         
        
            
            
            
                
                [D11] structures\industrial_doors_static LODs adjusted
                
                
                
                
             
         
        
            
            
            
                
                [D11] structures\harbour - The rest of structures\harbour LOD's added/adjusted etc
                
                
                
                
             
         
        
            
            
            
                
                Fixed session button weirdness
                
                
                
                
             
         
        
            
            
            
                
                [D11] structures\Harbor  LODs converted/harbor models LODS added
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for screen menu options that got lost in a MenuUI.Options prefab merge at some point
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixed rotation not correctly applying on planner/guide objects with non-zero target normals.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated some \Structures assets with LOD Group components
                
                
                
                
             
         
        
            
            
            
                
                [D11] + structures\gas_station - convert to LOD Group/LOD Distance adjusted
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Use correct 'switch off' translation token for search light
                
                
                
                
             
         
        
            
            
            
                
                [D11] + structures\fences_walls - all but one done. Added LOD's to the majority that were missing but shared the same model + Converted to LOD Group and adjusted LOD distance
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reapplied watchercatcher panel prefab changes, exported with scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                merge from /chat_improvments
                
                
                
                
             
         
        
        
        
            
            
            
                
                Snow Moulds LOD's upto LOD3 with vertex colour on final LOD
                
                
                
                
             
         
        
        
        
            
            
            
                
                cherry pick client-only fix from main
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Recalculate note stop time on all clients, sounds a lot better
                
                
                
                
             
         
        
            
            
            
                
                Fixed notes getting spammed when holding lmb on some instruments
                
                
                
                
             
         
        
            
            
            
                
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                Vehicle garage loot panel WIP
                
                
                
                
             
         
        
        
            
            
            
                
                Add interpolation delay to the vehicle lift so it better matches the vehicle's position on the client
                
                
                
                
             
         
        
            
            
            
                
                Remove cowbell deprecated key controller