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106,510 Commits over 3,836 Days - 1.16cph!

8 Years Ago
revolver semi-auto refire time reduced( same as p250) revolver damage nerfed 5% revolver aimcone slightly increased revolver cost drastically reduced water purifier runs twice as fast salvaged tools have far higher durability mace has larger attack radius (easier to hit) crossbow way cheaper codelock no longer requires wood furnace gives more comfort furnace actually emits light once again protocol++
8 Years Ago
Cherry picked mesh decal lighting fix
8 Years Ago
Fixed mesh decal lighting
8 Years Ago
Cherry picked latest shader changes from main
8 Years Ago
Cinder blocks texture set Warehouse models WIP
8 Years Ago
Fixes for pool.mode 2
8 Years Ago
fixed footstep bug when player is barefoot
8 Years Ago
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8 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
8 Years Ago
8 Years Ago
Industrial markings spec and normal
8 Years Ago
Merged from /console
8 Years Ago
Merged from main
8 Years Ago
SQlite Cleanup
8 Years Ago
Fixed issues with some pool.mode set to 2
8 Years Ago
Plugins update
8 Years Ago
Removed sqlite
8 Years Ago
dll meta
8 Years Ago
Durango compiled dlls
8 Years Ago
Removed Unused
8 Years Ago
Bag Icons
8 Years Ago
Finished harbor crane, added LODs and colliders
8 Years Ago
fixed a bug with the 3rd person jumping animation
8 Years Ago
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8 Years Ago
fixed the footsteps bug
8 Years Ago
Moving transmission over to more generalized translucency Cleaning up gbuffer packing code Fixed skin curvature
8 Years Ago
Rolled back to octahedron normal encoding; spheremap just not good enough for ws Fixed base and subsurface normals
8 Years Ago
8 Years Ago
Xbone fixes
8 Years Ago
Combat log includes timestamp
8 Years Ago
Updated water bottle vm anims & controller
8 Years Ago
Fixed skin lighting
8 Years Ago
Merge from main
8 Years Ago
Updated RustBuilder
8 Years Ago
Final barge models, added colliders, prefabs update
8 Years Ago
Cleanup
8 Years Ago
harbor_1 dressing update
8 Years Ago
Barges models/LODs/Prefab Update
8 Years Ago
Merged from main
8 Years Ago
some material zoo test map updates
8 Years Ago
improved the third person pistol hold fixed some stuttering with the walk / run animation blends
8 Years Ago
fixed the anim event on the pistol deploy
8 Years Ago
"Breaks Into" on item description
8 Years Ago
First stage gbuffer reshuffle + switch to spheremap normal encoding
8 Years Ago
Fixed non-critical compilation error in unused shader
8 Years Ago
8 Years Ago
Moved biome tint computation to vertex program Re-enabled biome tinting in lowest shader level
8 Years Ago
Added mips to some terrain textures for better texture cache occupancy Modified remaining fetches to use lods
8 Years Ago
Force disabling biome tinting in lowest shader level
8 Years Ago
EAC update