115,276 Commits over 3,959 Days - 1.21cph!
Fixed server use distance regressions
Disabled player model pooling by default
Network++
nothing important (merge into main)
fix for ch47sci killing actual players not just NPCs when leaving map (rare admin edge case)
offshore tweaks for better junkpile spawns
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
merge into main
360 look in rowboats
Log warning when NPC spawns without any loadout.
reduced water junkpile spawn rate
Updated Hapis spawns
Water junkpiles now spawn on Hapis
Added kneeling version of 360 anim to player controller
Added deadzones to anim
prefabs and asset setup for facial hair 04
Refinery lootpanel update
Phrases
IOR prevention on loadout in NPCPlayer.
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Beech and oak color tweaks / material tweaks
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Fixed the tree minigame on beech trees
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generic glass texture tweak
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Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
took some shine out of dark variant materials and removed backup materials from main
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! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
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dynamic grass and grass terrain splat brightness alignment
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
rebuilt sound lengths
protocol++
water junkpiles
LOS checks now include vehicle_movement
missing icons
merge from main/mix-finalization