reporust_rebootcancel

144,995 Commits over 4,444 Days - 1.36cph!

6 Years Ago
State delete designer functionality
6 Years Ago
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6 Years Ago
chase wip
6 Years Ago
Road tunnel blockout meshes and prefabs
6 Years Ago
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6 Years Ago
wip states, cover & design
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
more nav/cover
6 Years Ago
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6 Years Ago
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6 Years Ago
Refactor the basic train movement and collision code into BaseTrain
6 Years Ago
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6 Years Ago
Move train collision code to BaseTrain
6 Years Ago
Merge Main -> WorkCart
6 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
6 Years Ago
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6 Years Ago
phrases
6 Years Ago
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6 Years Ago
updated supply drop gun loot table
6 Years Ago
Parent trigger size adjustment
6 Years Ago
More efficient speed calculation for modular vehicles
6 Years Ago
Hurt triggers and repel triggers for WorkCart
6 Years Ago
reduced chance of finding junk in bradley/heli crates
6 Years Ago
updated supply drop loot panel
6 Years Ago
tech tree UI adjustments
6 Years Ago
Merge from main
6 Years Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
6 Years Ago
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6 Years Ago
Test map terrain
6 Years Ago
Only allow looting WorkCart fuel while standing on its platform
6 Years Ago
bradley and heli crate updates
6 Years Ago
supply drop loot revamp
6 Years Ago
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6 Years Ago
compile fix
6 Years Ago
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6 Years Ago
Chainsaw never takes more than 3 attempts to start Chainsaw uses 75% less fuel
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Detach time fix
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Benchmarking to test differences between legacy
6 Years Ago
update menu video
6 Years Ago
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