reporust_rebootcancel

106,456 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Do budgeted sound updates via Update instead of a coroutine
8 Years Ago
Fixed error in entity find commands when group is null
8 Years Ago
Merged from root
8 Years Ago
Remove debug.log call
8 Years Ago
merge from main/soundocclusion
8 Years Ago
merge fixes
8 Years Ago
merge from main
8 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
8 Years Ago
8 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
8 Years Ago
added AmbientLightLOD for vince
8 Years Ago
protocol++
8 Years Ago
mp5 balance
8 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
8 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
8 Years Ago
UI niceness
8 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
8 Years Ago
Merge from main
8 Years Ago
Fixed possible NRE in entity find commands
8 Years Ago
Canvas ordering
8 Years Ago
merge from main
8 Years Ago
Menu screen integration
8 Years Ago
cherrypicking damian art from last week
8 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
8 Years Ago
network++ save++
8 Years Ago
Scene2Prefab
8 Years Ago
Tunnels include their own prevent_building volume (safe_measure)
8 Years Ago
Version 2 importing
8 Years Ago
changed timber mine mats to use biome tinting
8 Years Ago
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
8 Years Ago
Picked multiple cherries from main
8 Years Ago
Merge from natural_caves
8 Years Ago
optimization pass adding cave and bucket lift LODs
8 Years Ago
Item select
8 Years Ago
Added biome tinting to two-way blend shader (RUST-1342)
8 Years Ago
vm bota bag anim updates
8 Years Ago
Menu wip
8 Years Ago
8 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
8 Years Ago
Added entity debug commands to server build as well
8 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
8 Years Ago
timber mine prefabs have their own prevent_building volumes
8 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
8 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
8 Years Ago
Added some entity debugging tools (find, find_group, find_id)
8 Years Ago
added glue added propane tank added roadsgins added sheetmetal added sticks updated lootspawn to optionally use a min/max amount to spawn template component loot table
8 Years Ago
mp5 viewmodel and worldmodel prefabs and sound f/x
8 Years Ago
backup
8 Years Ago
Bunker rooms dressing scene for prefabs
8 Years Ago
progress, prevent building volumes outside caves