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106,455 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Scene2Prefab caves
8 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
8 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
8 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
8 Years Ago
backup beam puzzles a notch easier
8 Years Ago
Texture picker, cleanup
8 Years Ago
Scene2Prefab caves
8 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
8 Years Ago
Moved cginc in shaders/include/standard to shaders/standard/include Moved cginc in shaders/include/speedtree to shaders/nature/include Moved grass and std-speedtree* to shaders/nature Fixed cginc paths in all relevant shaders
8 Years Ago
Moved water scrips from 3rdparty to scripts/procedural/water Moved water resources and materials to content/nature/water Moved water shaders to content/shaders/water Renamed WaterEx component to Water
8 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
8 Years Ago
Added industrial prop c and metallic material fixes
8 Years Ago
model grid tweaks adding cave_large_medium files wip
8 Years Ago
Export experiments
8 Years Ago
progress
8 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
8 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
8 Years Ago
working lift shaft
8 Years Ago
changing layer on lift
8 Years Ago
scene2prefab caves
8 Years Ago
lift shaft prefab wip
8 Years Ago
Bullshit
8 Years Ago
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8 Years Ago
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
8 Years Ago
Fixed moon darkening on the horizon; less hacky way to handle the revz case
8 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
8 Years Ago
Scene2Prefab caves
8 Years Ago
progress/backup
8 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
8 Years Ago
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8 Years Ago
Fixed moon rendering black to reflection probe
8 Years Ago
Boilerplate
8 Years Ago
cave_large_hard progress
8 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
8 Years Ago
Voice callback fixes
8 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
8 Years Ago
Recyclers in radtowns are immortal
8 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
8 Years Ago
Steamworks update
8 Years Ago
Cherry picking 16774 - disabling water vis trigger, not ready for server yet
8 Years Ago
Ran scene2prefab to fix missing materials
8 Years Ago
Added more rocks around lighthouse/ network ++
8 Years Ago
backup/progress
8 Years Ago
Guitar viewmodel worldmodel + LODS (now drops model instead of burlap sack) folder now setup in line with other items
8 Years Ago
Cherry picking 16743
8 Years Ago
Fixed water overbrightness due to background fog
8 Years Ago
Fixed underwater rendering
8 Years Ago
Official server list query speedup
8 Years Ago
Scene2Prefab caves
8 Years Ago
added gibs to the vending machine