123,998 Commits over 4,171 Days - 1.24cph!
Updated textmeshpro package
Updated project version to 2019.1.0b10
Rebaked hair meshes without compression
Changed 'Little Pig, Let Me In' Trophy to 'I Am The One Who Knocks'
[D11] DTLS Unity testbed root certificate test support. Logging dumped to console log rather than screen on XBone kit. Fixed left mouse click always causing a server to start in Editor (XBone).
[D11] DTLS Durango plugin rebuilt against OpenSSL-1.1.1.b-stable (XR-012 compliant). Updated Linux DLL.
[D11] DTLS server log spew correction.
[D11] DTLS windows server now works again for test purposes, albeit with only a single connection allowed (as per OpenSSL bug).
[D11] DTLS network event handler added. Hooked up to shutdown (i.e. client connection failure/termination). Fixes a UI hang 'connecting...' if the handshake fails.
Fog revamp.
Scene backup.
Prefabs.
Fixed flashlight missing LOD materials
Updated post process stack and fixed AO compile issues
Updated main camera prefab
[D11] Latest VoIP changes
Cherry picked
32502 (hair morph opts)
[D11][Tutorial] fix for empty action
[D11][UI] Connected players screen updateds mute options for server side muteing
[D11] [UI] added a couple of icons to the connections sheet
Merge from skin_unloading
#1718 Changed "Blow The Bloody Doors Off" achievement/trophy to "Little Pig, Little Pig, Let Me In." for compliance.
updates to MGL 3p relax poses & override controller
Map is snappier
Map Grid doesn't look like shit
Map shows surrounding sea
Tooltips show faster
#1663, #1692, changed 'Pants' to 'Trousers' in EN-UK, tyypo fixes.
[d11] Server command everyoneowner ( bool ) so don't have to do ownerid stuff
NPC vis fallback immediate set; forced always visible + tiny opt
Player vis fallback immediate set w/o visThink
[D11] Fix for bug#1022 reflected geometry
Various FBX meta file auto upgrades to 2019.1
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
Upgraded DepthOfField to 2019.1
[D11][Tutorial] missing single player scene
[D11][Tutorial] merge from d11_console_version #
34079
M249: Converted metallness maps to specular, removed old maps no longer needed.
[D11] Quick hack to force the fog to stay at 0 whilst the scattering is disabled
[D11][UI] Added Options for local text chat muting for all players and altered individual muting. UI side of voice chat muting set up.