reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
9 Years Ago
Added new SSAO implementation and replaced the old one
9 Years Ago
holosight tweak
9 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
9 Years Ago
RUST-474 - Missing concrete wall collisions
9 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
9 Years Ago
road sidewalk blend mask polish
9 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
9 Years Ago
roads misc changes
9 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
9 Years Ago
Bed fixes
9 Years Ago
merge of roads and railroads progress from pre-release
9 Years Ago
merge from main
9 Years Ago
Prefab scenes update Roads dont cast shadows
9 Years Ago
Road LODs
9 Years Ago
NRE fixes
9 Years Ago
Tweaked player mats
9 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
9 Years Ago
Touched speedtree shaders; also using rust/standard brdf
9 Years Ago
Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials Moverd skin shader back into deferred path (had to remove fuzz) Touched all shaders using rust/standard brdf
9 Years Ago
Simplified player colour skin lut
9 Years Ago
SSR early out on occluded water pixel
9 Years Ago
train wagon greybox UV update
9 Years Ago
Updating greybox meshes to have proper ground UVs
9 Years Ago
RUST-449 - Fixed broken path to pipe colliders
9 Years Ago
merge from main
9 Years Ago
backup
9 Years Ago
semi auto clipsize changed to 16 bullet speed reduced damage slightly increased (roughly 25 per shot)
9 Years Ago
semi auto rifle does less damage but bullets move faster player uses updated skeleton, more even damage scalars
9 Years Ago
Semi_Auto Rifle : shortened the blend time between reload --> idle ( fixing the weirdness that occurs when player goes into ADS after reloading)
9 Years Ago
Implemented goosey's silencer model
9 Years Ago
Implemented goosey's holosight model
9 Years Ago
Fixed issue that could force LOD0 to always be visible
9 Years Ago
Connect fix
9 Years Ago
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
9 Years Ago
Fixed error spam on connect
9 Years Ago
Fixed seams in foam noise texture More foam options; parity
9 Years Ago
sidewalk textures final road models (still needs a LOD pass) dungeons tweaks/updates for roads
9 Years Ago
Merge from uber-batching
9 Years Ago
Compile fixes (CLIENT / SERVER)
9 Years Ago
Merge from main
9 Years Ago
Automatic batch splitting when vertex count limit is reached
9 Years Ago
Updated water and river materials
9 Years Ago
Water specular and smoothness control (doesn't affect SSR)
9 Years Ago
MeshCull plays nice with batching
9 Years Ago
Updated default border
9 Years Ago
Batched mesh readonly fix
9 Years Ago
Skip LODs that use multiple submeshes (for now)
9 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon Tweaked/fixed water border rings
9 Years Ago
Command line -connect test