108,297 Commits over 3,867 Days - 1.17cph!
commiting batch 4 of re-exported anims on new rig.
Added more terrain overlay functionality
Eating now affects metabolism properly
Campfire placement guide proper
Pass time to take onto ItemActions
Prepared the terrain foundation for overlays (trails, snow, ...)
Changed say so you don't have to use quotes
Wolf ragdoll
Resources now use the Resource Dispenser component
Fixed gibs not working if the mesh wasn't convex
Added command say
Added command users
Added command banlist
Added command banlistex
Added command listid
Those get auto-modified by Unity all the time
Added status command
Added connection.ping
Added connection.connectionTime
Added connection.GetSecondsConnected()
Added ConsoleSystem.RunConfig
Ban.cfg now saved/loaded proper
Added ConsoleSystem.Arg.GetPlayer( name/ip/steamid )
Added BasePlayer.Find( name/ip/steamid )
Added kick command
Added ban command
Added banid command
Server errors and asserts
Added a more readable font for the FPS graph
Null Ref fix n TransformMontitor
improved the barking / howling animation.. added a death animation for the wolf.
Fixed test level having two sky domes (wut)
Remove corpses after 6 hours
Fixed missing alphas on ground textures.
Can now die from starving
Can now die from drowning
Can now die from thirst
Can now die from freezing
Can now die from bleeding
Time of Day update to 2.1.0 prerelease 4
Moved custom space texture out of the third party folder
Added true HDR tonemapping (this needs tweaking, but let's give it a try)
Can harvest human meat + bones
Can harvest wolf meat + bones
Added ResourceDispenser class
Added custom editor property draw for item id's
Wood burns at a decent rate, updates loot UI appropriately
Added cave carving support to terrain
Fixed broken shader on Damage Indicator
Fixed fuckup in TransformMonitor which caused the server to stop running
Fixed infinite loop when dragging items into themselves
wolf bark and flinching animations; tweaked the howl / idle animations
commiting batch 3 of re-exported anims on new rig
Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights
Cave scene updates, bats.
Added lerp visualization
Tweaked lerp, update rates
Added toggle for soft particles to custom particle shader
Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
Steam Client -> clientside only
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
Lots of random scene stuff.