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111,286 Commits over 3,928 Days - 1.18cph!

11 Years Ago
Refactoring
11 Years Ago
Imporved obstacle avoidance Added more of those awesome debug gizmos
11 Years Ago
Added wall building plan Building blocks now 10x harder to destroy Foundations placed on uneven ground are orientated to it
11 Years Ago
Made gizmos utility backup and restore matrix if modified within a method
11 Years Ago
Moved interest and danger gizmos drawing to AI entity
11 Years Ago
Fixed OBB closest point calculation fuckup
11 Years Ago
Updated AI test scene
11 Years Ago
Made AI capable of walking over dynamic obstacles if they are below or above Added radius to AI entity Added falloff to obstacles Added attraction to follow behaviour
11 Years Ago
Made stuff use GizmosUtil where it makes sense
11 Years Ago
Unity keeps modifying this
11 Years Ago
Added gizmos utility class (axis-aligned circle & cylinder, oriented box)
11 Years Ago
Rexported rock meshes with centered pivots. Minor shader update. New cave entrance test scene and WIP assets.
11 Years Ago
Merge
11 Years Ago
Fixed warnings Fixed player hit detection being fucked
11 Years Ago
Made cylinder obstacle gizmo look like a cylinder
11 Years Ago
Automatically destroy more components on dedicatd server
11 Years Ago
Auroras that suck less, and lots of little northern scene stuff.
11 Years Ago
Vary PlayerUpdate fractionally to avoid bunching up
11 Years Ago
Fixed pickup not working Fixed being able to shoot building blocks to bits
11 Years Ago
Item modules are no longer instanced per item Item modules use opt-in event system instead of interface style system Item modules no longer derive from Scriptableobject Renamed ItemInformation to Item.Definition Item definition now holds Modules (instead of Item)
11 Years Ago
Added current decision gizmo to AI entity
11 Years Ago
Improved context map decision making
11 Years Ago
Made FollowWaypoint target distance configurable
11 Years Ago
Those two gizmos are no longer required
11 Years Ago
Added debug gizmo to behaviour base class
11 Years Ago
Added target distance to follow behaviour Fixed max per-behaviour max distance being ignored by follow behaviour
11 Years Ago
Refactored danger system
11 Years Ago
Made AI handler always execute in-editor
11 Years Ago
Added some basic AI script descriptions
11 Years Ago
Coder-art-fixed the menu background terrain height being off
11 Years Ago
Restored menu background terrain Added normal mapping to menu background terrain
11 Years Ago
Those seem to be unused
11 Years Ago
Only execute AI handler on server
11 Years Ago
Time to get this to main to keep the branch from diverging
11 Years Ago
Updated AI test scene
11 Years Ago
Replaced cylinder obstacle height with extents (= height / 2)
11 Years Ago
Merge preparations
11 Years Ago
Made obstacle closest point checks 3D
11 Years Ago
Merge from main
11 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
11 Years Ago
Oops, need TestLevelTerrain for the test level :S
11 Years Ago
Committing these meta files so it doesn't keep asking me to commit them
11 Years Ago
Merge from main
11 Years Ago
Test/Art - Getting Rid
11 Years Ago
Added missing meta files
11 Years Ago
Merging terrain normal related changes
11 Years Ago
Changed to straight normal+height packing for less artifacts
11 Years Ago
Fixing NRE errors popping up on Sentry
11 Years Ago
fixed some bone structural errors in the deer rig.
11 Years Ago
updated andre's wolf prefab with my animation controller