reporust_rebootcancel

138,276 Commits over 4,505 Days - 1.28cph!

8 Years Ago
[D11] reduce the EntityLink pool size - we had cut it in half already but it had been reduced even further on the main branch, so no need for a D11_CONSOLE_PORT exception here. Bit of a memory saving and fractional bootup speed increase with a smaller pool to fill.
8 Years Ago
Removed build debugging again
8 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
8 Years Ago
merge from Cleanup_ST
8 Years Ago
Updated palm clutter prefabs
8 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
8 Years Ago
Hapis tweaks
8 Years Ago
tweaks to collectable and material
8 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch
8 Years Ago
Refreshed all hemp impostor assets
8 Years Ago
removing old hemp art
8 Years Ago
phrases
8 Years Ago
hemp entity stages check
8 Years Ago
[D11][UI] Weapon modification panel Updated to new controls
8 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
8 Years Ago
merge from 28558@new_plants
8 Years Ago
removing ST trees
8 Years Ago
namespace
8 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
8 Years Ago
Build debugging
8 Years Ago
Merge from save174
8 Years Ago
Network++ Save++
8 Years Ago
Merge from main
8 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
8 Years Ago
Backup. Light spinner controller LOD fix.
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
protocol++
8 Years Ago
complete rewrite of detonator/pager entities
8 Years Ago
Missing file.
8 Years Ago
More
8 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
8 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
8 Years Ago
Rolling back eac_hashtool to 30746
8 Years Ago
Rolling back eac_hashtool 30746
8 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
8 Years Ago
Backup
8 Years Ago
Cherry picked 31691
8 Years Ago
Fix for quality/player settings
8 Years Ago
More client/render guards
8 Years Ago
Added server.globaltrees convar to disable global broadcast of trees (saves 500MB on PS4)
8 Years Ago
Awful workaround for flyhack false positive from certain palms
8 Years Ago
Subtracting 31686 to prevent insanity
8 Years Ago
Create directories if they're missing during prefab build
8 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
8 Years Ago
Added 4k map save file
8 Years Ago
Merge from streaming branch
8 Years Ago
Cherry picked 31682
8 Years Ago
Fixed client/render errors and warnings on headless server
8 Years Ago
Adjusted clutter palm culling distance