reporust_rebootcancel

123,086 Commits over 4,171 Days - 1.23cph!

1 Year Ago
Prevent bike parented objects from killing the player should the bike be stationary
1 Year Ago
merge from twitch_drops_delete_fix
1 Year Ago
Elevator Max Height Increase -> Main
1 Year Ago
merge from BurstClothTestBed
1 Year Ago
undoing some unintentional changes from merges
1 Year Ago
Simplification: avoid double hash calculation when pushing new elements into the Pool in editor
1 Year Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
1 Year Ago
Controlling recorder window from code test. Creating target gameobject test.
1 Year Ago
merge from audio_import_music_clips
1 Year Ago
S2P everything
1 Year Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fix temp setting
1 Year Ago
Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
1 Year Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
1 Year Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
1 Year Ago
Merge main -> Bikes
1 Year Ago
Removed unnecessary sidecar bike params
1 Year Ago
Fixed motorbike ragdoll force not being correctly clamped
1 Year Ago
Merge HelicopterParticleFix -> main
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
1 Year Ago
More eager cancelling for cached server browser ping query
1 Year Ago
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
1 Year Ago
Reduced pitch stab factor slightly
1 Year Ago
Was a little bit extreme. Made it 33% faster instead of 50%
1 Year Ago
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
1 Year Ago
Adjust position of industrial adaptor and lock slots slightly to better fit the model
1 Year Ago
Merge from main
1 Year Ago
Merge main -> Bikes
1 Year Ago
Adjusted LOD levels to match vanilla TC
1 Year Ago
Ocean Wreck Buoy LODs
1 Year Ago
merge from main
1 Year Ago
Update biome_visuals_2/prefabs_2
1 Year Ago
Merge from main -> biome_visuals_2
1 Year Ago
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1 Year Ago
Added relaxed cone map generator
1 Year Ago
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1 Year Ago
Culling volume tests for lighting purposes.
1 Year Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
1 Year Ago
Integrate all new wolf gaits with correct speeds
1 Year Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
1 Year Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
1 Year Ago
Double elevator max floor limit
1 Year Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
1 Year Ago
exported wolf prowl anim at origin
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
wip hotswap urls
1 Year Ago
updated rock formations updated world setup to spawn them