124,853 Commits over 4,171 Days - 1.25cph!
compile fixes for #if SERVER
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
More work on Doors and NavMeshLink.
Tweaks to scientist spawners at Lab.
Powerplant, WTP, Trainyard logic pass
Improved respawn handling of Scientist Spawner.
Tweaked respawn rates for lab scientist spawners.
Powerplant, WTP, Airfield progress backup
Cleaned up obsolete scuba files
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
Improvements to emitting of gun noise.
Terrain data transfer (monuments and mountains) is done in native code
TextureData constructor handles null
MT full puzzle logic pass
Gracefully deal with IOR.
Potential fix for HttpImage crash in main menu
fixed broken prop_renderer script on hairstyles
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Security doors prefabs are 'isSecurityDoor' enabled
Adding scientists spawners specific to the lab
LS progress backup - Logic for jumping puzzle
Minor tweaks to Scientist Spawner.
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
Added more outputs to Switches prefabs
Reduced width of NavMeshLink across security doors for better traversal.
LS progress backup - Logic for factory puzzle
Improve Scientist junkpile AI.
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
Fixed weapon skins overriding clothing skins on viewmodels
First pass on target decision momentum.
Fixed not been able to loot downed players
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab
fixed prop_render scripts on remaining style prefabs
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
Fixed issues with input slot selection on doors and timer switches
Second pass momentum scoring for AI targets.
Further steps toward not allowing movement while crouched for Scientists.
First pass on animals in water improvements.
Fixed PropRenderer.CaptureScreenshot default light intensity scale correction
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