201,593 Commits over 4,171 Days - 2.01cph!
Subtractive merge. Trying something else.
Automated Windows Build #550
Automated Linux DS Build #550
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
Removed velocity from protobuf. Could calculate this locally, but it's broken for now.
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations
double shotgun 3rd person player animations
improved worldmodel animations for double shotgun
eoka 3rd person player animations
added code to play 3rd person flint strike animation for eoka pistol
3rd person pump shotgun animation tweaks
fixing animal fps fps bug fix
Reduced max units to 8, info hover panel now colours to team
Squad editor max unit count display no longer hardcoded
Fit navmesh build into world gen stuff
Fixed duplicate Profiler.EndSample
Biter movement increased 3 -> 4
added remaining dirt hex blocks and unified edges. working on main road hexes now, 3 and 4 done
Fixed spawn command being unaware of some entities
Warn if SkinnedMeshCollision has no SkinnedMeshCollider
Set prefabID in OnValidate
Ai Collision
Fixed some missing behaviours
Camera rotation fixes, team coloured health bars. Removed old unused healthbar prefab.
changed end frame of human smile anim
Unit detail view groundwork, UI cleanup
Unit sounds are disabled at game speeds above normal (exposed in config)
Spawn entity if 100 matching name
added some twine to a hand axe to make it more obviously not a rock
Detail view improvements, proper modalness
unified all hex blocks, added all dirt hex blocks, working on new collision
FOR FUCK SAKE healthbar to work with any number
Cleaned up building editor scene
Placeholder cursors for different states