201,600 Commits over 4,171 Days - 2.01cph!
Session kill cleanup, reset for UnitPortraitManager.
Sessions correctly save loaded scenes when loading from an existing game zone scene in the editor.
Reduced fog in clear weather
Broke attacks to make them better
NRE catch in UnitPortraitManager
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles
* Added 2 more types to ChatText - servermsg and teamchange
Automated Linux Build #547
Automated Windows Build #547
* Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
Automated Linux DS Build #547
Automated Linux Build #548
Automated Windows Build #548
Automated Linux DS Build #548
Building editor addon positioning, prefabs, cleanup
* Fixed physgun's controller not releasing entities properly when the physgun is removed
Automated Linux Build #549
Automated Windows Build #549
Automated Linux DS Build #549
Raiser unit data files and placeholder model prefab
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
prototyping Swapper unit, added functionality needed for it
Moved network info into the F1 screen info box that was already there
FOR FUCK SAKE UI color tweak
FOR FUCK SAKE adjust unit glow color
FOR FUCK SAKE unit color , tile shadow and glow color
Added console args to set NPC counts from the server
Stone pickaxe optimisation
Ceiling light prefab fixes (RUST-1523)
CraggyIsland cave updates
Explosives do all LOS checks before destroying any entities (RUST-1546)
Switch to left click select / right click action controls. Swapper/worker prototype setup.
FOR FUCK SAKE tweak unit glow color
Worker hp 4->3, Swapper hp 2->3
reverting island 0001 as I left some random building assets in there
ItemSetings ItemParameters fields should be initialized in their declaration