201,249 Commits over 4,171 Days - 2.01cph!

8 Years Ago
More profiler samples in player tick processing
8 Years Ago
Island01 spawner tweaks, Terrority behaviour tweaks
8 Years Ago
Save
8 Years Ago
Looting RPC profiler samples
8 Years Ago
fix for losing the board when spinning during a unit death (hopefully). todo.
8 Years Ago
Entity position cleanup improvements in WorldManager, should stop things spawning under cliffs Testing legacy bake on island01 again
8 Years Ago
Compile fix
8 Years Ago
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8 Years Ago
Spawner improvements
8 Years Ago
Locker backup
8 Years Ago
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8 Years Ago
made rabbit meat solid
8 Years Ago
todo
8 Years Ago
Lots of bullshit
8 Years Ago
merge
8 Years Ago
merge
8 Years Ago
Spawner stuff, controls UI fix
8 Years Ago
Fixed tribe create
8 Years Ago
fixed accidental SAR damage nerf CC ShackyHD
8 Years Ago
UI sorting tweaks, tooltip position for item bar fixed
8 Years Ago
More UI tweaks
8 Years Ago
Fixed wrong steamworks .dlls
8 Years Ago
Fixed rare NRE in Roles.GetActiveRole Fixed error in UnitPortraitManager after loading a saved game Fixed some event related NREs in Desires/BaseDesire
8 Years Ago
Added triggers to InteractionPosition to help with blocked detection Fixed corpse NREs in OnDispensed callback (missing meat or skeleton meshes) Added simple interactionPosition blocked detection, condition to test whether a Unit is blocking a position that they don't have a subscription for
8 Years Ago
InteractionPositions now live on the Triggers layer Fixed SmartObject.OnSmartBehaviourExecuted not reserving interaction positions when the subscription already has position allocated
8 Years Ago
Removed a bad null check
8 Years Ago
reverted the changes that i accidentaly stomped out ( Python / P250 )
8 Years Ago
est
8 Years Ago
test2
8 Years Ago
Added the UnitBehaviourWidget back to the UI TribeTracker widget only updates potraits on activate, not all the time Effects profiler samples, FA loops converted from foreach to for
8 Years Ago
del
8 Years Ago
Removed Update from ImageMasked Added Mood consideration to non-player commanded building goal
8 Years Ago
FOR FUCK SAKE new camera test
8 Years Ago
FOR FUCK SAKE cleanup scene
8 Years Ago
Bug fixes
8 Years Ago
Unit behaviour UI widget builds action descriptions on demand rather than BaseBehaviour/BehaviourChain doing it ImageMasked material copy to avoid constant changes to ui_mask.mat etc
8 Years Ago
UI maked image shader supports color alpha fade Behaviour widget improvements and cleanup Cleaned up action wrapper override to support data changes at runtime, moved UI exposure control to the action wrapper Some keywords refactoring related to behaviours, added keyword for dispensable name
8 Years Ago
Fix UnitBehaviourWidget buttons not using default icons when the Action has no icon defined in data
8 Years Ago
Merge from culling-changes branch
8 Years Ago
Fixed cull distance calc using local eyes instead of cam pos
8 Years Ago
Added WIP UnitDesires UI widget, various UI cleanup
8 Years Ago
revolver 3rd person animations
8 Years Ago
3rd person anims for guitar
8 Years Ago
tweaked guitar worldmodel position + materials
8 Years Ago
merging .dll fix
8 Years Ago
merge
8 Years Ago
Fixed setdirty using a mask
8 Years Ago
FOR FUCK SAKE camera/UI tweak
8 Years Ago
FOR FUCK SAKE more ui tweak
8 Years Ago
removed define