201,249 Commits over 4,171 Days - 2.01cph!
More profiler samples in player tick processing
Island01 spawner tweaks,
Terrority behaviour tweaks
Looting RPC profiler samples
fix for losing the board when spinning during a unit death (hopefully). todo.
Entity position cleanup improvements in WorldManager, should stop things spawning under cliffs
Testing legacy bake on island01 again
▌▅▋▋▆▌▄▇ ▌▍▆▍▊▅ ▄▍▍▉▄█ ▇▇ █▌▅ ▉▆▋█▌▊
▆ ▆▊▅▌ ▅▋▌▉▌ ▄▊▊▉▍▅ ▋▋▍ ▆▍▊▍ ▌▌▊▊ ▍▉▇ ▉▌▍▊▇ ▅▇ █▋▌▇█▋▅█
!▄ ▇▌▇▇▇▋ ▆▄▍▊▇▋▆ ▆▉▌▆
▅▇▆ ▊▍▆▋ ▋▆▍▄ ▌█▌▌█▌▆▌▉▆ ▄▋▉▍▋▊
Spawner stuff, controls UI fix
fixed accidental SAR damage nerf CC ShackyHD
UI sorting tweaks, tooltip position for item bar fixed
Fixed wrong steamworks .dlls
Fixed rare NRE in Roles.GetActiveRole
Fixed error in UnitPortraitManager after loading a saved game
Fixed some event related NREs in Desires/BaseDesire
Added triggers to InteractionPosition to help with blocked detection
Fixed corpse NREs in OnDispensed callback (missing meat or skeleton meshes)
Added simple interactionPosition blocked detection, condition to test whether a Unit is blocking a position that they don't have a subscription for
InteractionPositions now live on the Triggers layer
Fixed SmartObject.OnSmartBehaviourExecuted not reserving interaction positions when the subscription already has position allocated
reverted the changes that i accidentaly stomped out ( Python / P250 )
Added the UnitBehaviourWidget back to the UI
TribeTracker widget only updates potraits on activate, not all the time
Effects profiler samples, FA loops converted from foreach to for
Removed Update from ImageMasked
Added Mood consideration to non-player commanded building goal
FOR FUCK SAKE new camera test
FOR FUCK SAKE cleanup scene
Unit behaviour UI widget builds action descriptions on demand rather than BaseBehaviour/BehaviourChain doing it
ImageMasked material copy to avoid constant changes to ui_mask.mat etc
UI maked image shader supports color alpha fade
Behaviour widget improvements and cleanup
Cleaned up action wrapper override to support data changes at runtime, moved UI exposure control to the action wrapper
Some keywords refactoring related to behaviours, added keyword for dispensable name
Fix UnitBehaviourWidget buttons not using default icons when the Action has no icon defined in data
Merge from culling-changes branch
Fixed cull distance calc using local eyes instead of cam pos
Added WIP UnitDesires UI widget, various UI cleanup
revolver 3rd person animations
3rd person anims for guitar
tweaked guitar worldmodel position + materials
Fixed setdirty using a mask
FOR FUCK SAKE camera/UI tweak
FOR FUCK SAKE more ui tweak