201,249 Commits over 4,171 Days - 2.01cph!
double barrel shotgun (viewmodel) changes:
modified the iron sights
tone down the recoil animation when firing (ADS)
Prep work for combat chain improvements
Merging NetworkEntity flag bugfix
Better mask fix. Since the ID is never used for anything except masking, it might as well be saved directly as a bitmask.
GetTile now checks bounds first, GetNeighbours now has optional bool to include blank tiles
FOR FUCK SAKE fix mini unit frame hp
FOR FUCK SAKE put back UI error
Addiction stats only show for NPCs with addiction stats
tweaked the offset for the thompson viewmodel holosight addon
tweaked the position of the muzzleflashes when a muzzlebrake is added
added new silencer smoke f/x when shooting
3rd person sitting animations
Adjusting UI height depending on display type
UI still follows the character while it fades out
some setup for anim events
Cherry picking ignore.conf
FOR FUCK SAKE ui tweak
FOR FUCK SAKE worker CD set to 1
Builds no longer minizme when in backgrounds
board play area reduction wip
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
Batched meshes contain xz position offset in zw channels of uv1
Fixed invisible LR-300 worldmodel issue:1586
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Verbose batching (level 1)
Fixed mouse cursor locking