201,392 Commits over 4,171 Days - 2.01cph!
eoka/bow/DBS/f1/flamethrower setup
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
Working on a sync system for unique NPC stats. This is a WIP.
cleaver/revolver/rocketlauncher/sword/thompson setup
Removed need for the NPC stats container objects
restored old internal shader things to test build
Undo previous commit fuck it
hazmat offset adjustments
c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
Removing deferred override shaders (test 1)
added server convar to disable showing/networking of holstered items
Fixed standard terrain basemap warning
created city_arena_3 added in lots of jumps etc
cleaned up prefabs to remove hidden collision
Speedtree shadow acne fix + deprecated transmission
Deprecated custom BRDF + touched affected shaders
Simplifying things re NPC stats, trying a different system.
holstered item display has new priority based on hostility
Simplifying even further, using Serialize for NPC stats
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
FOR FUCK SAKE tweak help stuff
We now allocate space for fixed array Add on demand, but throw an error when we do if in editor.
Fix a few items missing ui sounds
Fixed bunker rooms asset culling
UI : Clicking on the unit portrait focuses/follows the unit
Tweaked ores / ores_snow densities to represent the changed biome distributions
Fixed player having no unit selected on start, even with de-selection disabled
Removed floating road segment from airfield
Added special "Sleep" speed, which is set when the whole tribe are sleeping
All player camera input is disabled when the application loses focus
Units play auto at fast speed again (but not super)
Fixed art assets layer setup