199,560 Commits over 4,140 Days - 2.01cph!
Small delay variance when a crowd member starts jumping
added shop front building components
created clothes shop sign and added to scene, working on burger sign corner monument
- Testbox in build, scene select via menu
- Added EyeHistogram compute shader to preloaded assets in attempt to fix Unity NRE
- Added support for custom starting season
- Fixed DataBrowserTab out of range (missing path in Database)
updated tips to reference middle mouse
More ordering tweaks, reduced sleep speed multiplier
Testing camera UI render mode
Wrapped some debug string construction in the proper conditions in UDM filtering to avoid GC
Reduced max DM target values for most units
Reverting MaskedIcon shader change
Tank award processor: most damage taken by a surviving unit
award processors now take a reference to the gameinstance
most used unit award processor
Forgot to pass starting zone through Session.StartNew in editor
Disabled portrait render cam
AI Debugger : Show all module log groups by default in
Log best module in ai debugger
ai debugger now show a little more module debug.
Decision log enum renames, module style
added unused graph to game outcome
Unit knowledge storage stores dict of entities by type to reduce number of entities we filter through during DM
base match graph class with process/show
Added phone auto (CC0 licenced from Freesound, with some cutting and cleaning up)
Added mumbles (Freesound CC0, edited)
Added sleep need consideration to Sleep anywhere goal plan (since GPV doesn't use Goal's score at all, GPs for Sleep needed to take the need for sleep into consideration (which they didn't have to before when just competing internally).