199,632 Commits over 4,140 Days - 2.01cph!
Spawn AI trucks for flag mission
Fixed some typos, spawn_item uses cursor position
dropping attached items will actually detach them
AwardDefinition SO and data files
more award defs, award title text box bigger
awards panels now show the right stuff
Disable goal priority in DSE scoring
Console stuff
Console expand toggle, help command suggestions
cookable condition can now use blackboard entity
Crowd team ID gets set, has local/opponent materials
Removed Intention from the codebase entirely
Fixed index out of range in UI Console
* GM:CreateClientsideRagdoll will now also be called for player clientside ragdolls.
damaged textures, material setup, sizes
Entity.SetSaveValue will no longer return no value on failure
Crowds now react to the match starting and their team starting a turn, damaging, killing, and winning
Rocket factory progress / backup
Expose entity filter sources when no EntityType is selected in GoalPlanSettingsEditor BC elements
Refactored player command evaluation, fixes commands not having their DSEs evaluated when they use a command generator
Fixed Blackboard.Copy NRE
Fixed console buffer and suggestions index not being reset on toggle
Fixed console focus issues
Fixed InteractionPosition.CheckIfBlocked being 2x the intended size, cleaned up blocked position checking, added Blocked state
Desires.GetFromPool logging typo
broken tile detail meshes
progress backup on office interiors
Added Blackboard.Contains
Autonomous eating meat on stick AI WIP.
Any Target Filter blackboard write is now considered a BehaviourChain target.
Keep Desire fulfillment checks for attached items.
Probably other shit.
CookCookableItem can now read the Item key
Awards are sorted by unit id first, so only one award is picked at random per winning unit
CombatTracker now directly stores a list of unit ids that get killed
Fixed assists award processor not checking if the enemy units actually got killed eventually (and therefore not actually being an assist)
removed the 0.3 delay in PlaceHolderAttackView that made units with placeholder attack effects feel sluggish
Award definitions can now replace %k with singular or plural keyword
Updated all award definitions to support singular and plural
Let's not have a class with a different name from the filename...
Added "Is Raw" condition to Find Cookable filter
Added debug drawer for ItemAttachments
ItemAttachments toggles IsUsable on the entity being attached or detached
Debug stuff, testing usable flag change
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Fix for awards from previous games not being remoed form award UI
SetDestination no longer relies on Navigation callbacks
Set victory/defeat text colour to be the mathing team colour-ish