194,186 Commits over 4,079 Days - 1.98cph!

10 Years Ago
NavAgentMoveRandom picks positions actually relative to the parent transform
10 Years Ago
Updated anim viewer scene with Igor
10 Years Ago
you can now jump out of water onto small ledges
10 Years Ago
Post-build deployment, GUID: 7fdb99c2-c7df-43da-9884-88a7c67a5e99
10 Years Ago
Set Igor scale back to 1 temporarily
10 Years Ago
Some file cleanup
10 Years Ago
Fixed ball trail issue on serve
10 Years Ago
Post-build deployment, GUID: b6af5d9a-3ba7-4afd-930f-cccbc3d7565f
10 Years Ago
Removed Alpha on UI
10 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
10 Years Ago
Added overflow checks to string to int conversion
10 Years Ago
Merge from main
bot
10 Years Ago
Linux Build 521
10 Years Ago
Fixed BeginSample with no EndSample
bot
10 Years Ago
LinuxDS Build 551
10 Years Ago
Ragdoll tweaks
10 Years Ago
Merged 7283 to main
10 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
10 Years Ago
Profiling + Performance Added server.aihandlerms Added server.itemdespawn Fixed ragdoll stutter
bot
10 Years Ago
OSX Build 627
10 Years Ago
Trying to fix some weird build error on the Linux dedicated server
10 Years Ago
Fixing previous checkin
10 Years Ago
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.
10 Years Ago
Upgraded Persistence branch to 5.1b1 in preparation for merge.
10 Years Ago
Performance fixes
10 Years Ago
PlayerWeather persisted.
10 Years Ago
Reducing the ragdoll quality (perf)
10 Years Ago
Fixed terrain/terrain-blend shader errors Fixed NFAA shader warning Disabled snow accumulation vertex offset; to get projectors working again Removed StandardTerrain-BaseMap
10 Years Ago
tweaked the pistol/rifle turn in place animations tweaked the crouchwalk animations and the jump forward animation. added run lean animations for the bow / hatchet
10 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
10 Years Ago
lit and textured wild west drilling space ship
10 Years Ago
Commented out ZoneSeasons editor only Update stuff
10 Years Ago
WIP Unit selection projector stuff
10 Years Ago
Cleaned up menu background
10 Years Ago
Fixed TriggerHurtEx exception when doing stuff in physics callback Dropped items stick around for longer
10 Years Ago
PlayerTimeControl persisted.
10 Years Ago
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
10 Years Ago
PlayerCamera persisted.
10 Years Ago
health regen radiation limit adjusted
10 Years Ago
Fixed manboobs showing through clothes in editor
10 Years Ago
Fixed some items being instant-craft + added warnings
10 Years Ago
radiation damage regression fix
10 Years Ago
guitar icon
10 Years Ago
clothing has some minor radiation protection
10 Years Ago
radiation balance grenade balance explosives use multiple damage types
10 Years Ago
- Reworked raised section in 1-2 and now has extra exit
10 Years Ago
Fixed WoundingEnd bugs (thans bawng
10 Years Ago
grenade bounce sound is no longer 2d added grenade icon
10 Years Ago
OSX decal shader fix
10 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables