199,632 Commits over 4,140 Days - 2.01cph!
trying to make mouth work on children
Console command tab completion, command and argument suggestions
Added Award protobuf.
Added .ToProto() to AwardProcessor base calss.
Fixed so CommandSystem support args.Length == 0 by using cmd.IsValid rather than args.Length > 0.
Added list_weathertypes console command.
Renamed console command execute to invoke
Awards.Process can now request how many random, valid awards to get
Game host awards handling wip
Reworked some end game/xp modify/award command stuff to send awards with end game state. Not fully tested.
Added awards list ref to GameEndEventArgs so all OnGameFinished events get it
Final work for the welfare system
Cleaned up canvas/group/raycaster setup in UI
Replaced TMP usage in console UI as its unreliable apparently, fixed console input losing focus after submit.
Up arrow command history in console, down arrow to scroll through suggestions, right arrow/tab to complete
Merging player welfare additions into Main.
Jenkins file updated for Unity 5.6.1f1
NetworkEntitity props now slot into the KD tree on the server, and the city navmesh includes them when generating.
Stopped character and vehicle sends from doing any work if they have zero subscribers.
Improved door interaction hover info.
Frontage / Lot generation
Going to do some quest/mission work
Merging Bill's existing Quest work into my Missions branch.
increased idle spin speed of board (well, camera)
Exception reporter doesn't report errors, because Unity throws too many of them.
Tag current changeset id in exception reporting
CSEnt.__gc/CSEnt.Remove queue deletion until next frame
Update shader samplers after drawing background image for dupe icons
Awards now instantiated based on awards data
UIAwardPanel basic functionality
created trim_scene and adding components. testing 3x width building
rescaled and shifted test building to show gaps