201,232 Commits over 4,171 Days - 2.01cph!
New TemperatureSimulator calc, updated insulation values for various pieces of clothing
TemperatureGrid this[] cleanup
TemperatureGrid refuckoring
Heat map contribution of campfire is 0.5
Race mission shows countdown
fixed gaps in the sedan model
Further cleanup of weighted things
People now remember the last entity they looked at and won't look at it again while wandering
Added some optimizations and more profiler hooks to the AI systems.
More optimizations to AI system.
Fixed Vector2i equality allocating.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
Removed TraitSettingsWrapperDrawer.
Added a couple of missing Serializable and AssetMenu attributes.
Test data in Twat personality.
Goals can inherit their score from the parent module
Removed obsolete conditions list from AIModuleSettings
AI module nodes in the AI designer now display their DSE and enabled toggle
Model and hitbox for owner and proxy
fixed null personality in data causing NRE.
Building module is back in (but probably needs balancing).
AI designer goal copy/cut & paste
Scene stuff
Climate & sky
Fixed another incorrect UI material
Better labels on new unlock definitions
Increased width of some label fields in the Player Progression Widget to reduce text overlapping
Fixed IsCarried animator bool not being set when an item is placed
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Made hair items uncraftable/unavailable